Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 8601955925192868063 463851 ImOTab the Petrodigitator (level 23, -1/145 HPs) Began as a Gargoyle Earth Elementalist on Sept 14, 2025. Was a High Priest of Sif Muna. Shot with a bolt by a yaktaur captain (2 damage) ... on level 5 of the Vaults. The game lasted 01:21:30 (36081 turns). ImOTab the Petrodigitator (GrEE) Turns: 36081, Time: 01:21:31 Health: -1/145 AC: 32 Str: 19 XL: 23 Next: 42% Magic: 8/56 EV: 11 Int: 34 God: Sif Muna [*****.] Gold: 3043 SH: 0 Dex: 19 Spells: 12/62 levels left rFire + . . (50%) a - staff of earth rCold + . . (50%) E - orb {Glass} rNeg + . . (50%) z - +1 ring mail of Jikedof {*Slow +Blink Str+5 Int+4} rPois ∞ (0%) d - +2 helmet {Int+3} rElec + (33%) o - scarf {rC+ rF+} rCorr . (100%) B - +2 pair of gloves {Fire} SInv . m - +0 pair of boots {Fly} Will ..... h - amulet of magic regeneration Stlth +++++ C - ring of the Howling Gods {rPois Int+2 Dex+9} HPRegen 0.44/turn p - ring of magical power MPRegen 0.75/turn %: slow self (1%) @: about to teleport, weak-willed, marked, on blink cooldown, flying, slowed, studying 2 skills, very slow A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 3/15 runes: decaying, serpentine, abyssal a: Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 2 times. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 5228 gold pieces. You spent 2185 gold pieces at shops. Inventory: Hand Weapons e - a +9 eveningstar of holy wrath k - the +11 great mace "Simolah" {heavy, rElec rF+} (You found it in the Necropolis) rElec: It insulates you from electricity. rF+: It protects you from fire. t - the +3 greatsling "Punk" {acid, rCorr} (You found it in an ice cave) rCorr: It protects you from acid and corrosion. v - the +5 scythe "Finisher" {speed, execute} (You found it on level 13 of the Dungeon) F - a +7 bardiche J - a +2 demon whip of freezing Q - the +8 Wrath of Trog {antimagic, *Rage Rampage} (You took it off a deep elf demonologist on level 3 of the Elven Halls) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. Missiles f - 4 throwing nets Armour c - +3 storm dragon scales {Bai Suzhen} d - a +2 helmet of intelligence (worn) j - a +1 kite shield of cold resistance m - a +0 pair of boots of flying (worn) n - a +2 tower shield of cold resistance o - a scarf of resistance (worn) r - a +3 troll leather armour {Snorg} z - the +1 ring mail of Jikedof (worn) {*Slow +Blink Str+5 Int+4} (You found it on level 3 of the Snake Pit) *Slow: It may slow you when you take damage. +Blink: It lets you blink. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). B - a +2 pair of gloves of fire (worn) E - an orb of glass (worn) H - the +10 tower shield of Ignorance {rN+ Int-4} (You found it on level 3 of the Elven Halls) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). I - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You found it on level 3 of the Elven Halls) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. N - the +0 tower shield of Elyvilon's Grace {Reflect, rN+ Will+ Int+3} (You took it off a daeva on level 2 of the Abyss) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Magical Staves a - a staff of earth (weapon) b - the cold staff "Rummage" {rC+ Dex+3 SInv Ice} (You found it on level 3 of the Elven Halls) [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. K - the alchemy staff "Ecwuamap" {rPois rC- Dex+5 Air Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. M - the alchemy staff of Recklessness {rPois Str+5 Int-4 Conj Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Jewellery h - an amulet of magic regeneration (worn) p - a ring of magical power (worn) C - the ring of the Howling Gods (worn) {rPois Int+2 Dex+9} (You found it on level 3 of the Swamp) [ring of dexterity] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+9: It affects your dexterity (+9). G - the ring "Iveaby" {rF+ Dex+6} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). O - an amulet of faith P - the amulet of Osyzam {Reflect +Blink rF+ Int+5 SH+5 Stlth+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. Talismans q - a fortress talisman A - the serpent talisman "Cuoteane" {rF+ rCorr Int+4 Stlth-} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. Wands b - a wand of acid (17) p - a wand of polymorph (17) f - a wand of mindburst (52) a - a wand of flame (78) e - a wand of paralysis (30) c - a wand of warping (36) Scrolls I - 4 scrolls of immolation t - 15 scrolls of teleportation x - 6 scrolls of amnesia T - 4 scrolls of torment a - 6 scrolls of enchant armour W - 2 scrolls of brand weapon N - 9 scrolls of noise p - 9 scrolls of poison f - 2 scrolls of fear V - 4 scrolls of vulnerability i - 17 scrolls of identify g - 2 scrolls of fog S - a scroll of silence Potions r - a potion of resistance M - 4 potions of mutation m - 4 potions of might e - 4 potions of enlightenment L - 3 potions of lignification c - 25 potions of curing h - 7 potions of haste B - 2 potions of berserk rage w - 3 potions of heal wounds i - 2 potions of invisibility b - 12 potions of brilliance g - a potion of magic A - 2 potions of attraction f - 5 potions of moonshine C - a potion of cancellation Miscellaneous g - a +0 lightning rod (4/4) h - a +1 phantom mirror i - a +1 phial of floods j - a +0 tin of tremorstones (2/2) k - a +0 box of beasts Skills: + Level 15.6 Fighting - Level 5.0 Armour - Level 3.0 Dodging + Level 14.2 Stealth * Level 20.1 Spellcasting * Level 12.8 Conjurations - Level 7.0 Ice Magic O Level 27 Earth Magic + Level 14.6 Invocations + Level 7.4 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magnavolt Erth/Air 56% 4d20 5% 7 b - Bombard Conj/Erth 65% 9d11 1% 6 c - Permafrost Eruption Ice/Erth 61% 2x4d12 1% 6 d - Petrify Alch/Erth 56% N/A 1% 4 e - Lee's Rapid Deconstr Erth 72% 3d33* 0% 5 f - Shatter Erth 72% 3d53* 2% 9 g - Lehudib's Crystal Sp Conj/Erth 65% 10d15 3% 8 w - Passwall Erth 100% N/A 0% 3 z - Blink Tloc 68% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Searing Ray Conj 100% 2d8 0% 2 Stone Arrow Conj/Erth 100% 3d13 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 79% 3d13 1% 3 Mephitic Cloud Conj/Alch/Air 58% N/A 1% 3 Ozocubu's Armour Ice 69% N/A 1% 3 Summon Ice Beast Ice/Summ 55% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Flame Wave Conj/Fire 86% 2d18 1% 4 Fulminant Prism Conj/Alch 33% 3d16 1% 4 Iskenderun's Battlesphe Conj/Frge 67% 2d14 1% 4 Iskenderun's Mystic Bla Conj/Tloc 67% 2d14 (+2d71% 4 Leda's Liquefaction Alch/Erth 56% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 56% N/A 1% 5 Call Imp Summ 68% N/A 2% 2 Grave Claw Necr 68% 2d11 2% 2 Jinxbite Hex 68% 2d3 2% 2 Scorch Fire 100% 2d9 2% 2 Arcjolt Conj/Air 33% 1d43 3% 5 Fireball Conj/Fire 43% 3d17 3% 5 Freezing Cloud Conj/Ice/Air 34% 6-21 3% 5 Irradiate Conj/Alch 33% 3d22 3% 5 Call Canine Familiar Summ 34% N/A 4% 3 Confusing Touch Hex 34% N/A 4% 3 Gloom Hex/Necr 68% N/A 4% 3 Inner Flame Hex/Fire 50% N/A 4% 3 Launch Clockwork Bee Frge 34% N/A 4% 3 Maxwell's Portable Pile Tloc 34% (3-9)d4 4% 3 Sigil of Binding Hex 34% N/A 4% 3 Swiftness Air 34% N/A 4% 3 Tukima's Dance Hex 34% N/A 4% 3 Vampiric Draining Necr 34% 2d8 4% 3 Orb of Destruction Conj 44% 9d12 7% 7 Hoarfrost Cannonade Ice/Frge 27% 3d7/3d15 11% 5 Metabolic Englaciation Hex/Ice 27% N/A 11% 5 Airstrike Air 17% 2d(3-19) 16% 4 Anguish Hex/Necr 17% N/A 16% 4 Animate Dead Necr 34% N/A 16% 4 Cause Fear Hex 17% N/A 16% 4 Cigotuvi's Putrefaction Necr/Air 34% N/A 16% 4 Dimensional Bullseye Hex/Tloc 17% N/A 16% 4 Dispel Undead Necr 34% 3d15 16% 4 Forge Lightning Spire Air/Frge 34% 3d6 16% 4 Martyr's Knell Necr/Summ 34% N/A 16% 4 Passage of Golubria Tloc 34% N/A 16% 4 Conjure Ball Lightning Conj/Air 33% 3x3d11 17% 6 Starburst Conj/Fire 43% 6d12 17% 6 Hellfire Mortar Fire/Erth/Frge 60% 4d18 32% 7 Alistair's Intoxication Alch 22% N/A 41% 5 Detonation Catalyst Fire/Alch 50% 2d3 41% 5 Nazja's Percussive Temp Frge 17% 4d6 41% 5 Silence Hex/Air 17% N/A 41% 5 Summon Forest Summ/Tloc 17% N/A 41% 5 Yara's Violent Unravell Hex/Alch 17% 3d8 41% 5 Sculpt Simulacrum Ice/Alch 27% N/A 50% 6 Ozocubu's Refrigeration Ice 34% 4d15 58% 7 Spellspark Servitor Conj/Frge 33% N/A 67% 7 Death Channel Necr 17% N/A 94% 6 Forge Phalanx Beetle Frge 17% N/A 94% 6 Plasma Beam Fire/Air 25% 2x1d37 94% 6 Splinterfrost Shell Ice/Frge 27% 6d11 97% 7 Diamond Sawblades Frge 17% 4d6 100% 7 Enfeeble Hex 17% N/A 100% 7 Malign Gateway Summ/Tloc 17% N/A 100% 7 Sphinx Sisters Hex/Summ 17% N/A 100% 7 Discord Hex 17% N/A 100% 8 Disjunction Tloc 17% N/A 100% 8 Ignition Fire 25% 3d8 100% 8 Fire Storm Conj/Fire 43% 8d11 100% 9 Polar Vortex Ice 34% 12d4* 100% 9 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:5 * Orc:1 * Orc:2 =:[![! Elf:1 [: Snake:4 : Portals: Hell: Lair:5 Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +17) Message History The phantasmal warrior gestures at you. The phantasmal warrior blinks! The undying armoury arms its allies with +5 double swords of flaming. You feel much better. The shadow dragon bites you but does no damage. The shadow dragon claws you but does no damage. The shadow dragon closely misses you. The titan casts a spell. The titan is healed somewhat. The phantasmal warrior hits you. Your willpower is stripped away! A stone giant comes into view. The vault sentinel casts a spell at you. The mark upon you grows brighter. An ettin comes into view. It is wielding two +0 dire flails. The titan waves its arms in wide circles. The air twists around and strikes you!! The deep elf demonologist gestures wildly while chanting. A fire giant comes into view. It is wielding a +0 great sword of flaming. The phantasmal warrior hits you but does no damage. An ettin comes into view. It is wielding a +5 double sword of flaming (from an undying armoury). The shadow dragon barely misses you. The shadow dragon misses you. The shadow dragon claws you. The vault sentinel blows a loud note on a signal horn! The stone giant moves out of view. Unknown command. Okay, then. Casting: Shatter (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. 2 crawling flesh cages, 2 yaktaur captains and a tengu reaver come into view. A yaktaur captain is wielding a +5 double sword of flaming (from an undying armoury). The tengu reaver casts a spell at you. The bolt of fire hits you!! You resist. * * * LOW HITPOINT WARNING * * * The frost giant gestures at you while chanting. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you. You die... ...#.......##.###..# .......)#.#..$##eD.##.# ....c)........p#e§..#. .....))...)..c........... .#..))))).)...#oW...##.## ...)..o.o.)..Cx.[....... ..)..