Dungeon Crawl Stone Soup version 0.34-a0-942-g1dbdc781f8 (webtiles) character file. Game seed: 8185320320405413695 23 ImOTab the Conjurer (level 3, -1/33 HPs) Began as an Oni Conjurer on Oct 13, 2025. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1316 turns). ImOTab the Conjurer (Oni Conjurer) Turns: 1316, Time: 00:01:23 Health: -1/33 AC: 3 Str: 13 XL: 3 Next: 0% Magic: 0/7 EV: 8 Int: 19 God: Gold: 19 SH: 0 Dex: 7 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) d - melded scarf {Shadows} rCorr . (100%) (no amulet) SInv . c - ring of poison resistance Will ..... (no ring) Stlth + e - quill talisman HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: quill-form A: quills, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Missiles b - 3 poisoned darts f - 4 javelins Armour a - a +0 robe (worn) d - a scarf of shadows (melded) Jewellery c - a ring of poison resistance (worn) Talismans e - a quill talisman (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of lignification {unknown} j - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 2.0 Dodging + Level 1.6 Stealth * Level 3.0 Spellcasting + Level 3.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +4 scale mail of fire resistance (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is almost dead. You stop channelling your searing ray. Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is almost dead. Terence completely misses you. You hit Terence but do no damage. Terence is almost dead. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. Unknown command. You hit Terence. Your headbutt misses Terence. Terence is almost dead. Terence barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +4 scale mail of fire resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..##### ##### #.#...# #...##### #.#...# #.......# #.#...# #.......#### #.#...# #..........# #.#...# #.†..#...... #####.#...###........#.# ...........)....@....... ##..###...#####.@..#..## .@. ##...# #...#..... .# .@.#.###....####.# ..............>.... ####.#######..#.##.# ..#.....#..#.##.# ### #...........# #........##.# You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:2) 3 hobgoblins (D:1) A quokka (D:2) 2 bats 3 goblins 3 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 992 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/5 995 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:2 | Reached skill level 1 in Fighting 1290 | D:2 | Noticed Terence 1302 | D:2 | Reached XP level 3. HP: 30/33 MP: 7/7 1316 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_basic, minmay_misc_feat_four_crosses, minivault_4, kennysheep_generic_room_13, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Stealth | | 1.6 Conjurations | | 3.7 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Magic Dart || 17 Searing Ray || 5 Armour: Robe || 14 Dodge: Dodged || 12 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1314 | 1305 | 9 | 0 | 1182 | 2 | 657.0 | Dungeon | 1314 | 1305 | 9 | 0 | 1182 | 2 | 657.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 253 daAuts