Infidel Level 1 of the Dungeon (1, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 3, D:1) a rat corpse (skeletalised by now) (6, 11, D:1) a frilled lizard corpse (skeletalised by now) (17, 30, D:1) an orb of pyromania (28, 12, D:1) a +0 animal skin (29, 44, D:1) a +0 spear (32, 37, D:1) a +0 dagger a goblin skeleton (34, 40, D:1) a +0 mace (40, 2, D:1) a +0 robe (44, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 11, D:1) a +0 dagger (47, 6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, -13, D:2) a +6 ring of intelligence a +0 ring mail (6, 12, D:2) a +0 hammer (16, -15, D:2) a frilled lizard corpse (skeletalised by now) (25, -10, D:2) the air staff of an ice cave {rElec rC+++ Int-4 SInv Fire Air} [staff of air] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (27, -9, D:2) a +0 dagger (27, -1, D:2) a +0 scale mail (29, -11, D:2) a jackal corpse (skeletalised by now) (38, 4, D:2) a frilled lizard corpse (38, 6, D:2) a dart slug corpse (40, 0, D:2) a quill talisman (46, -7, D:2) a +0 club (48, 3, D:2) a +0 robe Level 3 of the Dungeon (1, -27, D:3) a +0 leather armour (21, 7, D:3) a +0 hand axe (22, 7, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (23, 7, D:3) a +0 falchion (24, 7, D:3) a +0 dagger (27, -6, D:3) a scroll of noise (31, 9, D:3) a +0 chain mail (42, -19, D:3) a +0 leather armour (43, -28, D:3) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 3, D:5) a +0 plate armour (10, 19, D:5) a jackal corpse (10, 20, D:5) a jackal corpse