Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 17807193313222312584 44 Isu07 the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Nov 7, 2024. Blown up by Ijyb (11 damage) ... with a mindburst bolt ... on level 2 of the Dungeon. The game lasted 00:01:31 (914 turns). Isu07 the Conjurer (Octopode Conjurer) Turns: 914, Time: 00:01:31 Health: -6/21 AC: 5 Str: 6 XL: 3 Next: 60% Magic: 0/7 EV: 12 Int: 20 God: Gold: 35 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons g - a +0 long sword Jewellery d - a +4 ring of protection (left tentacle) e - a ring of flight Scrolls b - 3 scrolls of identify {unknown} c - 2 scrolls of fog {unknown} Potions a - a potion of magic f - a potion of resistance {unknown} h - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 leather armour of fire resistance and carrying a wand of mindburst (72% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Ijyb screams, "It's all mine!" You now have 5/7 mp. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You take 2 damage, and have 16/21 hp. You now have 4/7 mp. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your mind is blasted! You take 3 damage, and have 13/21 hp. You now have 3/7 mp. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb hits you but does no damage. You now have 2/7 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 leather armour of fire resistance and carrying a wand of mindburst (moderately wounded, 72% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/21 hp. MASSIVE DAMAGE!! You now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. Ijyb completely misses you. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" #ß....gß###># ............# .........##.#### ########.gg....# ####.##.# #.##.# #.##.# #.##g# #.##@# #.##.# #.##.##### #.##.....# #. #####.# ####.#### #.# ........# #.# #.##.# #.# #####.##.# #.# You could see Ijyb. Vanquished Creatures 3 dart slugs (D:1) 2 ribbon worms (D:2) 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 2 hobgoblins (D:1) 3 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 76 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 263 | D:1 | Learned a level 2 spell: Searing Ray 364 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 886 | D:2 | Noticed Ijyb 914 | D:2 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms D:2: kennysheep_the_goblin_king, layout_basic, basic_altar, nicolae_wormholes Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.9 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 52 Constrict || 15 Tentacles || 14 Punch || 2 Cast: Magic Dart || 18 Searing Ray || 5 Stab: Sleeping || 3 Armour: Skin || 12 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 888 | 25 | 0 | 678 | 2 | 456.5 | Dungeon | 913 | 888 | 25 | 0 | 678 | 2 | 456.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 768 daAuts D:2: 144 daAuts