JJL Level 1 of the Dungeon (8, 11, D:1) a bat corpse (skeletalised by now) (10, 9, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (13, 20, D:2) a frilled lizard corpse (skeletalised by now) (14, 0, D:2) the orb "Etzefraq" {Guile, MP+8 SInv} MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (17, -3, D:2) a +0 glaive (19, 16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 sling (6, 15, D:3) a +0 dagger Level 4 of the Dungeon (11, -2, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (0, 1, D:5) a +0 hand axe an orc corpse (skeletalised by now) (1, 1, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (16, 5, D:5) 6 poisoned darts (29, -2, D:5) an inkwell talisman (29, 2, D:5) a +0 leather armour (33, 0, D:5) a black bear skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (1, 6, D:6) an iguana corpse (3, 15, D:6) a black bear corpse (3, 22, D:6) a +0 chain mail (34, 21, D:6) an adder corpse (41, 21, D:6) a +0 hand axe of flaming (43, 8, D:6) an orb of mayhem