JJL Level 1 of the Dungeon Level 2 of the Dungeon (3, 2, D:2) 2 scrolls of enchant weapon a potion of attraction Level 3 of the Dungeon (0, 0, D:3) a parchment of Fugue of the Fallen (9, 1, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Danlokk's Antique Armour Shoppe a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) a +0 scale mail (84 gold) a +0 cloak (94 gold) a +0 robe (18 gold) a +0 scale mail (84 gold) a +2 robe of cold resistance (375 gold) the +6 scale mail "Jexkar" {Harm +Inv rN+} (1096 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. a +3 leather armour of positive energy (441 gold) a +0 robe (18 gold) (2, -1, D:4) a +0 club a +0 ring mail a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (3, -2, D:4) a +0 club an orc corpse (skeletalised by now) (3, -1, D:4) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (6, -16, D:4) a scroll of blinking (15, -10, D:4) a +0 club a goblin corpse (skeletalised by now) (18, -17, D:4) an adder corpse (skeletalised by now) (19, -4, D:4) a hound corpse (skeletalised by now) (21, -14, D:4) a +0 leather armour Level 5 of the Dungeon (5, 3, D:5) 6 atropa-tipped darts (11, 1, D:5) a +0 club (12, 1, D:5) a +0 whip a +0 leather armour (13, -2, D:5) a ring of flight