JJL Level 1 of the Dungeon (23, -10, D:1) a +0 club a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, 1, D:1) a +0 club (33, -21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (14, 20, D:2) a +0 dagger (25, 7, D:2) a +0 dagger a goblin skeleton (25, 13, D:2) a hobgoblin skeleton (26, -2, D:2) a +0 short sword 2 stones (28, -2, D:2) a quokka corpse (skeletalised by now) (35, 9, D:2) a ball python skeleton (36, -8, D:2) a +0 whip (36, 26, D:2) the quill talisman of Howling Wind {Fly Int+4} [quill talisman] Fly: It grants you flight. Int+4: It affects your intelligence (+4). (37, 7, D:2) a ball python skeleton (37, 8, D:2) a +0 club (38, 14, D:2) a +0 club (40, 17, D:2) a +0 dagger (40, 22, D:2) a +0 dagger a ball python corpse (41, -5, D:2) a +0 club 2 stones (43, -9, D:2) a ball python corpse (46, -8, D:2) a bat corpse (46, 22, D:2) an adder corpse (47, 22, D:2) a hobgoblin corpse (50, -10, D:2) a parchment of Sublimation of Blood (50, 26, D:2) 6 poisoned darts Level 3 of the Dungeon (14, -6, D:3) a ball python corpse (18, -11, D:3) a potion of curing (19, -6, D:3) a +0 leather armour