JJL Level 1 of the Dungeon (1, 47, D:1) a +0 dagger (11, 28, D:1) a +0 barding (12, 34, D:1) a +0 dagger (19, 6, D:1) a ball python skeleton (21, 29, D:1) a ball python corpse (skeletalised by now) (23, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -9, D:1) a +0 dagger (36, 15, D:1) a rat corpse (skeletalised by now) (36, 38, D:1) a +0 short sword (41, -8, D:1) a +0 short sword (41, 49, D:1) a bat corpse (skeletalised by now) (47, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 44, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (7, 37, D:2) a +0 ring mail (11, 27, D:2) a +0 ring mail (15, 23, D:2) a quokka skeleton (19, 4, D:2) an adder skeleton (19, 23, D:2) a +0 club (22, 36, D:2) a +0 ring mail (23, 17, D:2) a +0 robe (29, 28, D:2) the felid corpse of Natasha (skeletalised by now) (33, 22, D:2) a +0 club a goblin skeleton (40, 26, D:2) a rat skeleton (45, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 1, D:3) a +0 short sword (3, -3, D:3) a +0 scale mail a hobgoblin corpse (skeletalised by now) (4, -28, D:3) a +0 war axe (6, -29, D:3) a ball python corpse (skeletalised by now) (6, -3, D:3) a +0 ring mail (8, -29, D:3) a ball python corpse (skeletalised by now) (12, -15, D:3) a +0 war axe (15, 1, D:3) a +0 orcbow (21, 17, D:3) a rat skeleton (28, -10, D:3) a +1 dagger of flaming (29, -8, D:3) a rat skeleton (32, -19, D:3) a +0 club (34, -3, D:3) a rat skeleton (34, 4, D:3) a +0 dagger (36, -29, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club a kobold corpse (skeletalised by now) (0, 6, D:4) a +0 spear a gnoll skeleton (1, 0, D:4) a +0 club a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 4, D:4) a +0 whip of draining a +0 dagger a kobold skeleton a hobgoblin skeleton (1, 5, D:4) a +0 short sword (1, 6, D:4) a +0 club a +0 halberd a throwing net a gnoll skeleton (2, 0, D:4) a +0 club a +0 club a kobold corpse (skeletalised by now) (2, 6, D:4) a +0 club (5, -12, D:4) a ball python corpse (skeletalised by now) (9, 1, D:4) a +0 club a kobold skeleton (10, -15, D:4) a +0 leather armour (11, 1, D:4) a +0 dagger a kobold skeleton (14, 1, D:4) a +0 morningstar (15, -14, D:4) a +0 buckler (15, 3, D:4) a kobold skeleton (16, 4, D:4) a +0 spear (17, 1, D:4) a +0 mace (17, 2, D:4) a +0 dagger a +0 scale mail the goblin skeleton of Ijyb (17, 3, D:4) a black bear skeleton (20, -1, D:4) a +0 club a kobold corpse (skeletalised by now) (20, 0, D:4) a +0 club a kobold corpse (skeletalised by now) (21, 6, D:4) a +0 club (25, -6, D:4) a +0 falchion (28, -34, D:4) a ball python skeleton (28, -1, D:4) a +0 club (29, -1, D:4) an adder skeleton (31, -36, D:4) a +0 dagger (32, -18, D:4) a hobgoblin skeleton (32, 3, D:4) a quokka skeleton (34, 2, D:4) a +0 mace (36, -1, D:4) a +0 club a kobold corpse (skeletalised by now) (36, 0, D:4) a +0 club (36, 3, D:4) a ball python corpse (skeletalised by now) (38, 2, D:4) a +0 club a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, 6, D:4) a +0 club a +0 club a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (38, 7, D:4) a +0 club a gnoll corpse (skeletalised by now) (39, 3, D:4) a +0 club a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (39, 4, D:4) a +0 club a kobold corpse (skeletalised by now) (42, -19, D:4) a +0 sling (46, -30, D:4) a +0 spear (47, -27, D:4) a hobgoblin corpse (skeletalised by now) (49, -34, D:4) a hobgoblin corpse (skeletalised by now) (49, -8, D:4) a +0 dagger (51, 3, D:4) a kobold corpse (skeletalised by now) (51, 4, D:4) a +0 club a +0 scale mail (51, 5, D:4) a kobold corpse (skeletalised by now) (55, -26, D:4) a +0 mace (57, 2, D:4) a +0 club a +0 club a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (57, 6, D:4) a +0 club a +0 club (58, 1, D:4) a +0 club a +0 club a +0 club a +0 club a kobold corpse (skeletalised by now) (58, 6, D:4) a +0 club a +0 spear a kobold corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (59, 6, D:4) a +0 club Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe of Peril {sunder, rPois Will+} (5480 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the ring "Nidix" {rPois rCorr AC+4 Str+5 Dex-3} (5700 gold) [ring of protection] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). the dragon-coil talisman "Tiagei Qoeda" {Harm Rampage rCorr Dex-3} (5700 gold) [dragon-coil talisman] Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). the serpent talisman of Precision Catastrophes {-Tele rCorr Int+3 Slay+2} (5850 gold) [serpent talisman] -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the granite talisman of Bullal {Int+3} (8700 gold) [granite talisman] Int+3: It affects your intelligence (+3). the air staff "Keras" {rElec rF- rN++ Ice Air} (4110 gold) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the ring "Oddoliw" {rPois rC+ Will+} (4320 gold) [ring of willpower] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. the amulet of the Thistle {Wildshape Str+2} (4120 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+2: It affects your strength (+2). the conjuration staff of the Omega Point {rC+ Str+3 Stlth+ Conj Hexes} (5370 gold) [staff of conjuration] rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. a +3 heavy shortbow (2240 gold) the +6 hand axe of Subjectivity {flame, rC+ Int+3} (5570 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 spear of Symmetry {spect, Str+6} (7710 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the ring of the Philosopher {+Blink rPois rC+ Str-2 SInv} (3600 gold) [ring of see invisible] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. the ring "Tesoitaw" {rElec rCorr Int-5 Dex+3} (2980 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). the ring "Naapro" {rCorr Slay+4} (4860 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the hive talisman "Maegg" {Will+ Dex+2} (10140 gold) [hive talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +3 whip of the Sky {flame, *Rage rElec Dex+5} (4190 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 orcbow of freezing (920 gold) the earth staff "Ximyhipp" {rElec rF- Dex+2 Conj Earth} (4180 gold) [staff of earth] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. a +0 flail of venom (620 gold) (2, -3, D:5) a +0 whip (18, 12, D:5) a +0 ring mail of fire resistance (19, 35, D:5) a +0 ring mail a +0 trident an orc skeleton (26, 4, D:5) a +0 robe a +0 dagger a +0 scale mail a +0 flail an orc skeleton (27, 3, D:5) a +0 devious dagger a +0 leather armour (35, 0, D:5) a water moccasin skeleton (43, 20, D:5) a +0 leather armour a +0 club (44, 19, D:5) a +0 whip an orc skeleton (45, 6, D:5) a +2 leather armour of willpower (49, 18, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (12, 10, D:6) a +0 dagger a +0 robe (12, 11, D:6) a +0 club an orc corpse (skeletalised by now) (13, 14, D:6) 5 javelins