JJL Level 1 of the Dungeon (1, -1, D:1) a +0 hand axe (6, 1, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (7, 25, D:1) a rat skeleton (11, 28, D:1) a +0 dagger a stone a kobold skeleton (14, 34, D:1) a +0 robe (28, 3, D:1) a +0 club a goblin skeleton (34, 35, D:1) a ball python skeleton (38, 3, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (40, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 43, D:1) a +0 mace (49, 27, D:1) a +0 hand axe of distortion a +0 rapier a +0 falchion (51, 44, D:1) a +0 club a goblin corpse (skeletalised by now) (52, 42, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 31, D:2) a hobgoblin corpse (skeletalised by now) (4, 11, D:2) a +0 robe (8, 22, D:2) an adder corpse (skeletalised by now) (15, -7, D:2) 2 centipede baubles (20, 12, D:2) a +0 leather armour (29, -5, D:2) the medusa talisman of the Hills {Harm Rampage rElec Str-5} [medusa talisman] Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). (31, -17, D:2) a +0 mace (31, -2, D:2) a +0 leather armour (51, -9, D:2) a +0 club a goblin skeleton (52, -9, D:2) a +0 dagger a +0 sling (65, 9, D:2) a +0 robe Level 3 of the Dungeon (10, 11, D:3) an orb of pyromania (14, -4, D:3) a rat skeleton (21, -7, D:3) a hobgoblin skeleton (37, -6, D:3) a parchment of Forge Lightning Spire (37, 30, D:3) a hobgoblin skeleton (51, 14, D:3) a +0 robe (53, 25, D:3) an adder skeleton Level 4 of the Dungeon (1, 4, D:4) a scroll of enchant armour (7, 1, D:4) 15 gold pieces (15, 39, D:4) an adder corpse (32, 44, D:4) a staff of fire (38, 43, D:4) an iguana corpse