Dungeon Crawl Stone Soup version 0.35-a0-1179-g65120595f5 (webtiles) character file. Game seed: 11989741739304664091 17 JJL the Caller (level 2, -3/19 HPs) Began as a Merfolk Summoner on Oct 4, 2026. Slain by an ufetubus (4 damage) ... on level 5 of the Dungeon. The game lasted 00:01:28 (1072 turns). JJL the Caller (Merfolk Summoner) Turns: 1072, Time: 00:01:28 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 4/5 EV: 12 Int: 14 God: Gold: 92 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands a - a wand of flame (16) Scrolls c - 2 scrolls of immolation {unknown} d - a scroll of amnesia {unknown} e - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} Skills: + Level 3.2 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Apportation Tloc 2% N/A 24% 1 Ice Thorns Ice/Erth 4% 1d4 24% 1 Eringya's Surprising Cr Summ 13% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 67% 4 Awaken Armour Erth/Frge 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26976 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the adder. The adder is heavily wounded. The ufetubus barely misses you. The ufetubus hits you but does no damage. The adder misses you. Your quokka completely misses the adder. The ufetubus barely misses you. x2; Your rat closely misses the adder. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you but does no damage. The ufetubus barely misses you. x2 Your quokka closely misses the adder. Your rat closely misses the adder. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. The ufetubus barely misses you. The ufetubus closely misses you. Your quokka closely misses the adder. The adder barely misses you. Your rat closely misses the adder. The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * Your quokka misses the adder. The adder bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! You barely miss the ufetubus. Your quokka barely misses the adder. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. You die... ####### #####....:#### .............#### .......ยง@.......# ......S.5.....).# ......r.........## ..............#..## .............###..## #...........## #.<.# ###...####### ##..# #.... ##.# ..... .. You could see an adder (ally target), an ufetubus and a friendly quokka (summoned). Vanquished Creatures A jackal (D:4) A quokka (D:1) A ball python (D:1) An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:3) 6 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) 2 hobgoblins 2 jackals (D:4) A quokka (D:2) A ball python (D:1) A bat (D:1) A rat (D:1) 10 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 7/19 MP: 1/5 980 | D:4 | Encountered a scorpion 1050 | D:5 | Entered Level 5 of the Dungeon 1072 | D:5 | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_basic, minmay_hexomino_u4 D:3: cheibrodos_helix_gallery, layout_basic D:4: layout_loops_corners, nicolae_tso_holy_fire, minmay_misc_feat_iff D:5: layout_cave_pods, serial_shops, nicolae_shop_statue_plus, uniq_duvessa Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | | 2.4 Spellcasting | | 2.1 Summonings | | 4.3 Action || total ---------------------------++------- Attack: Normal || 62 Melee: Unarmed || 62 Cast: Summon Small Mamm || 26 Stab: Sleeping || 1 Armour: Robe || 51 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1074 | 1074 | 0 | 44 | 751 | 5 | 214.8 | Dungeon | 1074 | 1074 | 0 | 44 | 751 | 5 | 214.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 492 daAuts D:1: 429 daAuts D:3: 107 daAuts D:5: 22 daAuts D:2: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+