JJL Level 1 of the Dungeon [Shop] Qeesao's Jewellery Emporium an amulet of dissipation (unknown) (390 gold) a ring of protection from fire (unknown) (325 gold) an amulet of wildshape (unknown) (390 gold) an amulet of magic regeneration (390 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of wizardry (unknown) (390 gold) a ring of protection from fire (unknown) (325 gold) a rimehorn talisman (162 gold) an inkwell talisman (97 gold) an amulet of magic regeneration (390 gold) (0, 0, D:1) a +0 ring mail (2, 0, D:1) a +0 club a kobold skeleton (2, 14, D:1) a +0 club (13, -12, D:1) a +0 dagger (13, 38, D:1) a bat skeleton (19, -6, D:1) a quokka corpse (skeletalised by now) (22, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 28, D:1) a +0 club (24, 35, D:1) a +0 robe (29, 27, D:1) a bat skeleton (31, 2, D:1) a frilled lizard skeleton (31, 29, D:1) a hobgoblin skeleton (33, 11, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (39, 5, D:1) a ball python skeleton (42, 6, D:1) a +0 ring mail (42, 29, D:1) a +0 dagger (45, -11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Reskumid's General Store a parchment of Sticky Flame (143 gold) a wand of flame (16) (123 gold) a +0 hand axe (33 gold) a sack of spiders (440 gold) a scroll of enchant armour (82 gold) a scroll of poison (44 gold) a potion of curing (33 gold) a parchment of Silence (202 gold) [Shop] Jeummev's Antique Weapon Shop a +0 short sword (87 gold) a +0 whip (72 gold) a +2 halberd of flaming (556 gold) a +0 trident (101 gold) a +1 sling of electrocution (310 gold) a +0 battleaxe (290 gold) the +6 halberd of the Realm of Zot {drain, rC+ Dex+2} (1606 gold) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. [Shop] Ximunt's Jewellery Shoppe a ring of protection from cold (unknown) (350 gold) a ring of protection from fire (unknown) (350 gold) a ring of willpower (unknown) (350 gold) the amulet of Larujux {Faith Will+ Stlth+} (775 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a ring of flight (unknown) (245 gold) a ring of wizardry (unknown) (420 gold) (0, 0, D:2) a +0 whip (4, -9, D:2) a quokka skeleton (5, -4, D:2) a +0 pair of boots (10, -5, D:2) a +0 whip (15, 8, D:2) a +2 quarterstaff of chaos (20, 0, D:2) a +0 spear a gnoll skeleton (21, -9, D:2) a hobgoblin skeleton (21, -8, D:2) a jackal skeleton (22, -8, D:2) a jackal skeleton (23, 5, D:2) a +0 halberd a gnoll skeleton (28, -8, D:2) a +0 short sword (29, 6, D:2) a +0 scale mail (44, 1, D:2) an adder skeleton (51, 7, D:2) a +0 hammer (51, 9, D:2) a +0 hammer (51, 10, D:2) a +0 hammer (51, 20, D:2) a +0 hammer (52, 8, D:2) a +0 hammer (52, 9, D:2) a +0 hammer (52, 10, D:2) a +0 hammer (52, 11, D:2) a +0 hammer (53, 7, D:2) a +0 hammer (53, 8, D:2) a +0 hammer (53, 9, D:2) a +0 hammer (53, 10, D:2) a +0 hammer (53, 11, D:2) a +0 hammer (54, 9, D:2) a +1 hammer of draining (54, 10, D:2) a +0 hammer Level 3 of the Dungeon (9, -7, D:3) a +0 mace (10, 7, D:3) a +0 scale mail (13, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, 12, D:3) a bat corpse (skeletalised by now) (20, 15, D:3) a staff of cold (21, 7, D:3) a +0 robe (30, -1, D:3) a quill talisman (32, -8, D:3) a staff of necromancy (32, -5, D:3) a +0 dagger an orc corpse (skeletalised by now) (32, 28, D:3) a +0 quarterstaff (35, 4, D:3) a +0 club (41, 39, D:3) a +0 club a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (4, 42, D:4) a +0 devious short sword a kobold corpse (skeletalised by now) (6, 12, D:4) a quokka skeleton (7, 12, D:4) a +0 short sword (7, 30, D:4) the +3 whip "Meugh" {distort, rElec rF- rC+ Will++ Dex-4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (13, 9, D:4) a +0 mace a +0 leather armour (14, 10, D:4) a +0 hand axe (20, 25, D:4) a hound skeleton (21, 26, D:4) a jackal skeleton (28, 24, D:4) a +0 pair of gloves (31, 19, D:4) a +0 short sword a +0 leather armour (34, 9, D:4) a +0 flail an orc corpse (skeletalised by now) (40, 14, D:4) a +0 hand axe an orc skeleton (44, 28, D:4) a +0 short sword (44, 30, D:4) a +0 club (46, 34, D:4) a +6 club a +2 ring mail of fire resistance the goblin corpse of Ijyb (skeletalised by now) Level 5 of the Dungeon (7, 8, D:5) a +0 dagger (7, 9, D:5) a +0 club (8, -20, D:5) a +0 leather armour (9, -4, D:5) a +0 mace (11, 2, D:5) a +0 dagger (12, -2, D:5) an amulet of magic regeneration (16, -15, D:5) a jackal corpse (skeletalised by now) (20, -2, D:5) an adder skeleton (24, -32, D:5) an adder skeleton (24, -16, D:5) a +0 pair of boots (32, -32, D:5) a hound skeleton (39, 0, D:5) a +1 hand axe of draining an orc corpse (skeletalised by now) (41, -14, D:5) a +0 giant spiked club (45, -32, D:5) an adder corpse (skeletalised by now) (46, -31, D:5) a +0 scale mail (47, -9, D:5) a +0 short sword a +0 dagger a +0 robe a +0 hand axe Level 6 of the Dungeon (7, 1, D:6) a +0 dagger a +0 robe (11, -2, D:6) a +0 whip (20, 3, D:6) a +0 short sword (31, -1, D:6) a +3 trident of draining (still there?) a +0 robe (still there?) an orb of energy (still there?)