Dungeon Crawl Stone Soup version 0.35-a0-1196-g0ac14d8152 (webtiles) character file. Game seed: 12075481681075675197 4 JJL the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Oct 4, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (86 turns). JJL the Grave Robber (Mummy Necromancer) Turns: 86, Time: 00:00:16 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 3/4 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: undead, cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a +6 ring of dexterity Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5913 Altars: Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The goblin hits your soul wisp with a +0 club. Your soul wisp touches the jackal. The jackal bites your soul wisp. Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you but does no damage. The goblin hits you with a +0 club. The goblin barely misses you. The goblin hits you but does no damage. The goblin closely misses you. The goblin barely misses you. The goblin barely misses you. The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you with a +0 club. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to affect: 67%) You feel a surge of power! A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin misses you. Your soul wisp touches the goblin. The goblin dies! Your soul wisp touches the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ######### ###########.....@W# .........[..#####h# #..########.# #.# ...## #.....# #.# .#..# #.###.# #.# ##..###.###.### #.# ##....#.#...... †.# #.###.#...#... .... .###..#..###......# You could see a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A jackal (D:1) A goblin (D:1) 3 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 86 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, serial_shops, nicolae_shop_rolling_square, minmay_fountain_box, kennysheep_minor_cross Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Soul Splinter || 2 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 39 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 39 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 86 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+