JJL Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (6, -6, D:1) a +0 whip (8, -22, D:1) a +0 whip 4 stones (12, -11, D:1) a rat skeleton (17, -25, D:1) a +0 short sword (20, 7, D:1) a hobgoblin corpse (skeletalised by now) (23, 14, D:1) a +0 robe (26, -35, D:1) 2 javelins (28, -15, D:1) a +0 dagger a goblin skeleton (29, -14, D:1) a +0 dagger (29, -13, D:1) a frilled lizard skeleton (36, 1, D:1) a +0 club (36, 14, D:1) a rat corpse (skeletalised by now) (38, 7, D:1) a ball python corpse (skeletalised by now) (41, -24, D:1) a +0 club a kobold corpse (skeletalised by now) (42, -13, D:1) a +0 dagger (43, -23, D:1) a +0 leather armour (44, -1, D:1) a rat corpse (skeletalised by now) (48, -18, D:1) a +0 sling (53, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -2, D:2) a rat corpse (skeletalised by now) (3, 3, D:2) a +0 robe (12, -9, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (3, 2, D:3) a +0 dagger (8, -15, D:3) an adder corpse (skeletalised by now) (11, -4, D:3) a +0 dagger (11, -3, D:3) a +0 flail a +0 club (12, -3, D:3) a +0 short sword a +0 leather armour a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (13, -4, D:3) a +0 club a +0 leather armour (16, 9, D:3) a staff of conjuration (18, 13, D:3) a +0 mace (22, -10, D:3) a +0 spear (23, 2, D:3) a ball python corpse (skeletalised by now) (23, 13, D:3) a +0 robe (26, 13, D:3) a bat corpse (skeletalised by now) (28, -11, D:3) a +0 dagger (28, 3, D:3) a ball python corpse (skeletalised by now) (29, -25, D:3) a +0 club a goblin skeleton (29, -24, D:3) a +0 club a +0 club a +0 leather armour a +0 club a goblin skeleton a goblin skeleton (30, -14, D:3) a +0 dagger a goblin skeleton (30, -2, D:3) a hobgoblin skeleton (31, -15, D:3) a +0 falchion (31, -13, D:3) 3 large rocks (33, -32, D:3) a +0 ring mail (33, -29, D:3) a +0 war axe (41, -24, D:3) a frilled lizard corpse (skeletalised by now) (41, -14, D:3) a hobgoblin corpse (skeletalised by now) (42, -17, D:3) a +0 club (45, -8, D:3) a +0 leather armour (46, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Level 4 of the Dungeon (3, 38, D:4) a +0 glaive (11, 8, D:4) a +0 dagger a goblin corpse (15, 10, D:4) a +0 robe (18, 3, D:4) a +0 club (19, 18, D:4) a +0 club (20, 30, D:4) a jackal skeleton a jackal skeleton (20, 31, D:4) a jackal skeleton (21, 34, D:4) a +1 whip of flaming a +0 robe (24, 20, D:4) a +0 mace a +0 chain mail an orc skeleton (25, 19, D:4) a +0 club a +0 chain mail an orc skeleton (26, 20, D:4) a +0 hand axe (27, 15, D:4) a +0 whip a kobold corpse (skeletalised by now) (28, 17, D:4) a staff of fire (35, 36, D:4) a +0 ring mail (36, 17, D:4) a +0 dagger (43, 19, D:4) an adder corpse (skeletalised by now) (43, 20, D:4) a hound corpse (skeletalised by now) (44, 57, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (44, 59, D:4) a +1 heavy flail a +0 leather armour a +0 club (45, 13, D:4) a +0 dagger a +0 robe (46, 13, D:4) a +0 club (46, 54, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (46, 55, D:4) a +0 club an orc corpse (skeletalised by now) (48, 14, D:4) a +0 dagger a +0 robe (52, 55, D:4) an adder corpse (skeletalised by now) (57, 48, D:4) a +0 cloak Level 5 of the Dungeon (8, -6, D:5) the +11 plate armour of Sigiraos {Regen+ Str+3 Int+3 Dex-2} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further.