JJL Level 1 of the Dungeon (8, 17, D:1) a jackal corpse (skeletalised by now) (13, 10, D:1) a +0 club 3 stones (17, -1, D:1) a bat corpse (skeletalised by now) (17, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (19, 5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (9, -5, D:2) a +0 club a kobold corpse (skeletalised by now) (10, 11, D:2) an adder corpse (skeletalised by now) (10, 14, D:2) a +0 dagger an orc corpse (skeletalised by now) (11, 14, D:2) a +0 club (13, 36, D:2) a scroll of fog (14, 31, D:2) a hobgoblin skeleton (16, 27, D:2) 3 gold pieces (17, 31, D:2) a hobgoblin skeleton (17, 32, D:2) a +0 dagger (19, 34, D:2) a parchment of Iskenderun's Battlesphere (24, 16, D:2) a +0 dagger (25, 13, D:2) a hobgoblin corpse (skeletalised by now) (30, -12, D:2) a +0 club (35, -19, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of lignification (1, 1, D:3) a parchment of Momentum Strike (3, 0, D:3) 4 poisoned darts (5, 0, D:3) a +0 dagger of speed (unseen) (7, 0, D:3) a scroll of teleportation (10, 0, D:3) a +0 dagger (20, 3, D:3) a scroll of identify (22, 13, D:3) a +0 leather armour (25, 5, D:3) a +0 hand axe an orc corpse (skeletalised by now) (26, 9, D:3) a +0 shortbow (27, 5, D:3) a +0 short sword a +0 leather armour (28, 5, D:3) a bat skeleton (31, -1, D:3) a staff of conjuration (unseen) Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (3, 3, D:4) a quill talisman (unseen) (6, -2, D:4) a +0 robe (8, -32, D:4) a +0 club a goblin corpse (skeletalised by now) (15, -6, D:4) a scroll of poison (17, -23, D:4) a +0 leather armour (18, -21, D:4) a +0 club a +0 sling a goblin skeleton (18, -18, D:4) an iguana skeleton (19, -34, D:4) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (27, -27, D:4) 4 poisoned darts (34, -33, D:4) a +0 hammer (34, -31, D:4) a +0 hammer (35, -32, D:4) a +0 hammer (35, -30, D:4) a +0 hammer (35, -29, D:4) a +0 hammer (35, -26, D:4) a +0 hammer (35, -25, D:4) a +0 hammer (35, -24, D:4) a +0 hammer (35, -16, D:4) a +0 robe (36, -28, D:4) a +0 hammer (36, -26, D:4) the +2 hammer of Blood {freeze, rElec rF+ rC-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (unseen) (36, -25, D:4) a +0 hammer (37, -26, D:4) a +0 hammer (37, -25, D:4) a +0 hammer (37, -24, D:4) a +0 hammer (41, 6, D:4) a scarf of resistance Level 5 of the Dungeon (0, 0, D:5) an adder corpse (25, 7, D:5) a +0 war axe