JJL Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -15, D:1) a ball python corpse (skeletalised by now) (4, 10, D:1) a +0 dagger (7, 10, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 3 stones (0, 6, D:2) a +0 hand axe of electrocution (20, 5, D:2) a quokka corpse (skeletalised by now) (30, -20, D:2) the +6 dagger "Ocaommiant" {protect, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (33, -17, D:2) an adder corpse (34, -22, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a +0 robe the human corpse of Sigmund (7, -9, D:3) an adder corpse (10, -11, D:3) 13 gold pieces (11, -11, D:3) a +0 hand axe (13, 13, D:3) 4 boomerangs Level 4 of the Dungeon (0, 0, D:4) a potion of invisibility (6, -5, D:4) a +0 short sword 2 stones (7, -9, D:4) a +0 dagger a +0 chain mail an orc corpse (9, -14, D:4) a parchment of Summon Forest Level 5 of the Dungeon (4, -4, D:5) a gold piece