JJL Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -27, D:1) a +0 spear (10, -27, D:1) a +0 club a kobold corpse (skeletalised by now) (19, -6, D:1) a +0 spear (24, -22, D:1) a +0 ring mail (28, -3, D:1) a +0 hand axe (38, -31, D:1) 2 flux baubles Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (3, 2, D:2) 18 gold pieces (25, -4, D:2) a +0 dagger (25, -3, D:2) a +0 hand axe (43, -3, D:2) a +0 cloak (45, 0, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (1, 14, D:3) a +0 war axe a +0 ring mail an orc corpse (2, 8, D:3) a +0 sling (2, 13, D:3) a +0 hand axe a +0 club a +0 ring mail a rat corpse (2, 14, D:3) a +0 dagger an orc corpse (4, 5, D:3) the +1 rapier of the Kissing Scapegrace {holy, rElec rCorr Str+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (7, 3, D:3) a +0 whip (9, 1, D:3) 2 gold pieces a +0 whip a frilled lizard corpse