JJL Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -3, D:1) a rat corpse (skeletalised by now) (3, 3, D:1) a ball python corpse (skeletalised by now) (11, -2, D:1) a rat skeleton (12, 3, D:1) a quokka skeleton (14, 22, D:1) a +0 ring mail (18, -1, D:1) a +0 dagger (21, -12, D:1) a frilled lizard corpse (skeletalised by now) (26, 20, D:1) a +0 club (31, 23, D:1) a hobgoblin skeleton (36, 13, D:1) a centaur skeleton (36, 14, D:1) a goblin skeleton (36, 15, D:1) an orc skeleton (36, 24, D:1) a jackal skeleton (37, -11, D:1) a +0 whip (37, 13, D:1) a naga skeleton (37, 15, D:1) a troll skeleton (38, 13, D:1) a dwarf skeleton (38, 14, D:1) a naga skeleton (38, 15, D:1) a minotaur skeleton (54, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zoneuq's Book Shop a parchment of Volatile Blastmotes (105 gold) a parchment of Metabolic Englaciation (220 gold) a parchment of Launch Clockwork Bee (105 gold) a parchment of Call Canine Familiar (105 gold) a parchment of Brom's Barrelling Boulder (156 gold) a parchment of Dragon Veins (105 gold) a parchment of Sublimation of Blood (69 gold) a parchment of Ice Thorns (48 gold) a parchment of Confusing Touch (105 gold) a parchment of Polar Vortex (624 gold) a parchment of Static Discharge (69 gold) (4, -32, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (5, 3, D:2) a rat skeleton (17, -12, D:2) a +0 leather armour (20, -1, D:2) a +0 tower shield (28, 12, D:2) a +0 short sword (30, -10, D:2) a +0 short sword a kobold skeleton (35, -31, D:2) a +0 chain mail 3 boomerangs a +0 war axe an orc skeleton (36, -32, D:2) the +2 robe of the Unstoppable Mice {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (36, -31, D:2) a +0 leather armour a +0 war axe (36, -2, D:2) a +0 dagger a kobold skeleton (40, -33, D:2) a rat corpse (skeletalised by now) (48, 12, D:2) a +0 war axe (50, -9, D:2) a +0 chain mail a +0 short sword (53, -3, D:2) a +0 robe Level 3 of the Dungeon (0, 4, D:3) a +0 dagger (2, -34, D:3) a frilled lizard skeleton (3, -29, D:3) a +0 leather armour (3, -9, D:3) a +0 sling (5, -6, D:3) a bat corpse (skeletalised by now) (6, -25, D:3) a ball python skeleton (6, -11, D:3) a rat skeleton (7, -22, D:3) a rat skeleton (8, -6, D:3) a quokka skeleton (9, -10, D:3) a gnoll skeleton (11, -11, D:3) a rat skeleton (12, -9, D:3) a jackal skeleton (15, -5, D:3) 5 stones a +2 whip of electrocution (16, -19, D:3) a quokka skeleton (17, -25, D:3) a +0 scale mail (19, 14, D:3) a rat corpse (skeletalised by now) (24, 0, D:3) a frilled lizard skeleton (26, -22, D:3) a +2 dagger of speed a goblin corpse (skeletalised by now) (28, 1, D:3) a +0 flail (29, 4, D:3) 2 curare-tipped darts (30, 1, D:3) a +0 war axe a +0 mace (30, 2, D:3) a +0 flail an orc skeleton (31, -13, D:3) a +0 club (31, 2, D:3) a +0 robe a +0 dagger (34, -1, D:3) an adder skeleton (39, -10, D:3) a +0 dagger (42, -23, D:3) a +0 club (47, 11, D:3) a +0 long sword (48, 9, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (1, 47, D:4) a +0 sling (9, 27, D:4) a hobgoblin skeleton (15, 22, D:4) a quokka skeleton (18, 25, D:4) a +0 dagger of speed a goblin skeleton (28, 11, D:4) a +0 sling a +0 ring mail a +1 dagger of electrocution (49, 45, D:4) a +0 scale mail (50, 33, D:4) a black bear skeleton (51, 33, D:4) an adder skeleton Level 5 of the Dungeon (2, -1, D:5) a +0 whip (10, -50, D:5) a +0 falchion (20, -17, D:5) the felid corpse of JJL (skeletalised by now) (28, -25, D:5) a hound skeleton (30, -8, D:5) a +0 morningstar (39, -30, D:5) a black bear skeleton (46, -41, D:5) an adder corpse (skeletalised by now) (47, -37, D:5) a +0 ring mail (48, -41, D:5) a +0 spear an iguana corpse (skeletalised by now) (52, -28, D:5) the felid skeleton of JJL (53, -30, D:5) 2 poisoned darts (53, -2, D:5) a +0 ring mail (54, 6, D:5) the +1 leather armour of Reula {rElec Slay+3} rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (0, 3, D:6) a +0 trident (2, -5, D:6) a human corpse (2, -4, D:6) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (2, 3, D:6) a +0 mace a +0 ring mail (3, -20, D:6) the felid skeleton of JJL (4, 3, D:6) a +0 club an orc corpse (5, -9, D:6) a +0 short sword a +0 chain mail an orc corpse (8, -18, D:6) an adder corpse (10, -18, D:6) a +0 robe a +0 dagger (11, -17, D:6) a +0 robe a +0 dagger (12, -18, D:6) a +0 dagger a +0 robe (19, -25, D:6) a +0 ring mail (27, -23, D:6) a bullfrog skeleton (31, -13, D:6) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (51, -23, D:6) a +0 short sword an orc corpse (skeletalised by now) (53, -23, D:6) a +0 morningstar 2 boomerangs an orc corpse (skeletalised by now) (56, -20, D:6) a +0 club (60, -17, D:6) a +0 whip a +0 short sword