JJL Level 1 of the Dungeon (14, 3, D:1) a +0 helmet (16, -1, D:1) a quokka corpse (skeletalised by now) (17, -1, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 1, D:2) a rat corpse (skeletalised by now) (9, 4, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Kullyniv's Armour Shop a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) a +0 scale mail (56 gold) a +2 robe of positive energy (208 gold) a +0 robe (12 gold) a +2 leather armour of willpower (266 gold) a +2 plate armour of cold resistance (490 gold) a +0 scale mail (56 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (488 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (0, 0, D:3) a +0 scale mail (1, -12, D:3) a +0 robe a bat corpse (skeletalised by now) (2, -27, D:3) a +0 trident (2, -11, D:3) a rat corpse (skeletalised by now) (17, -9, D:3) a quokka corpse (skeletalised by now) (22, -21, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (24, -32, D:3) a +0 flail (48, -15, D:3) a +0 robe (49, -9, D:3) a ball python corpse (50, -15, D:3) a +0 dagger (55, -29, D:3) 4 javelins (56, -1, D:3) a +0 dagger a +0 dagger a goblin corpse a goblin corpse Level 4 of the Dungeon (1, -2, D:4) a parchment of Flame Wave (5, -1, D:4) a +4 ring of protection (6, -6, D:4) a +0 chain mail (6, 2, D:4) a +0 pair of boots (7, 3, D:4) a parchment of Stone Arrow (20, 5, D:4) 2 silver javelins (21, 7, D:4) a hobgoblin corpse