JJL Level 1 of the Dungeon (0, 0, D:1) a vision talisman (unseen) (6, 7, D:1) a scroll of fog (7, 1, D:1) a +0 pair of gloves (18, 7, D:1) a scroll of teleportation Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, -5, D:2) a frilled lizard corpse (skeletalised by now) (19, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 14, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (3, 17, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (8, 22, D:3) a bat corpse (skeletalised by now) (9, 21, D:3) a rat corpse (skeletalised by now) (16, 9, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (18, -6, D:4) a +0 devious dagger Level 5 of the Dungeon (7, 14, D:5) a quokka corpse (skeletalised by now) (13, 9, D:5) a +0 ring mail (14, 23, D:5) the +1 quarterstaff "Qurya" {antimagic, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (20, 4, D:5) an iguana corpse (skeletalised by now) (22, 23, D:5) 3 curare-tipped darts (35, 29, D:5) a +0 robe