JJL Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, 2, D:1) a +0 club (4, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -6, D:1) a +0 whip (10, 10, D:1) a +0 hand axe (13, 6, D:1) a +0 club (14, 15, D:1) a hobgoblin skeleton (15, 18, D:1) a +0 whip (15, 20, D:1) a +0 whip a kobold skeleton (17, -3, D:1) a +0 club a goblin skeleton (20, 38, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 21, D:1) a +0 club (23, 22, D:1) a +0 short sword a +0 whip a kobold skeleton (27, -2, D:1) a ball python corpse (skeletalised by now) (47, -6, D:1) a +0 short sword (49, 33, D:1) a rat corpse (skeletalised by now) (50, 17, D:1) a rat skeleton (52, 27, D:1) a +0 club (54, 6, D:1) a kobold skeleton (57, -6, D:1) a ball python skeleton (65, 36, D:1) a +0 club (65, 42, D:1) a +0 short sword Level 2 of the Dungeon (6, -9, D:2) a rat skeleton a hobgoblin skeleton (8, -6, D:2) a scroll of identify (9, -8, D:2) a scroll of enchant weapon (10, 5, D:2) a rat corpse (skeletalised by now) (22, 12, D:2) an adder corpse (skeletalised by now)