Dungeon Crawl Stone Soup version 0.35-a0-1238-g70463fe2f9 (webtiles) character file. Game seed: 5549028140155195791 29 JJL the Poker (level 3, -2/28 HPs) Began as a Merfolk Gladiator on Oct 6, 2026. Shot with an arrow by a centaur (12 damage) ... on level 4 of the Dungeon. The game lasted 00:00:52 (389 turns). JJL the Poker (Merfolk Gladiator) Turns: 389, Time: 00:00:53 Health: -2/28 AC: 4 Str: 14 XL: 3 Next: 14% Magic: 3/3 EV: 12 Int: 7 God: Gold: 63 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a scarf of resistance Jewellery g - an amulet of wildshape Wands a - a wand of flame (14) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of vulnerability {unknown} Skills: + Level 2.6 Fighting * Level 5.4 Polearms - Level 2.0 Throwing + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23605 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found 15 gold pieces. You feel sick. You are no longer poisoned. There is a stone staircase leading down here. You climb downwards. You encounter a centaur. It is wielding a +0 orcbow. There is a stone staircase leading up here. A centaur is nearby! The centaur shouts! The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +0 trident Press: ? - help, Dir - move target Okay, then. The centaur shoots an arrow. The arrow hits you! You die... ... ... .... ..... ######..... #..<...# #......+ #..@...# #......# #..c...# ######## You could see a centaur. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:2) 2 hobgoblins A quokka (D:1) 4 ball pythons 2 bats 2 frilled lizards 3 goblins (D:2) 4 kobolds 3 rats (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 198 | D:2 | Reached skill level 5 in Polearms 198 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 342 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 387 | D:4 | Encountered a centaur 389 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_quantized D:2: layout_basic, basic_altar, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_double, infiniplex_forest_clump_double, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_lined_2, infiniplex_forest_straight_2, minmay_misc_feat_plants, minmay_distorted D:3: layout_rooms, uniq_crazy_yiuf_cottage D:4: layout_gridville, uniq_eustachio Skill XL: | 1 | ---------------+----+----- Polearms | 5 | 5.4 Fighting | | 2.6 Throwing | | 2.0 Dodging | | 4.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 54 Melee: Trident || 54 Stab: Sleeping || 4 Armour: Leather armour || 14 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 393 | 357 | 36 | 0 | 245 | 4 | 98.2 | Dungeon | 393 | 357 | 36 | 0 | 245 | 4 | 98.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 245 daAuts D:1: 128 daAuts D:3: 17 daAuts D:4: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+