JJL Level 1 of the Dungeon (17, 6, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 0, D:1) a +0 leather armour (28, 10, D:1) a bat corpse (skeletalised by now) (28, 12, D:1) a +0 short sword (30, 13, D:1) a rat corpse (skeletalised by now) (38, -5, D:1) a hobgoblin corpse (skeletalised by now) (40, 1, D:1) a +0 leather armour (42, 1, D:1) a scroll of enchant weapon (43, 5, D:1) a frilled lizard corpse (skeletalised by now) (46, -7, D:1) a scroll of acquirement Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a frilled lizard corpse a goblin corpse (5, -2, D:2) a +0 leather armour (5, 0, D:2) a +2 spear of freezing (9, 5, D:2) a +0 short sword a kobold corpse (9, 7, D:2) a +0 plate armour (17, 6, D:2) a bat corpse (skeletalised by now) (25, 0, D:2) an adder corpse (skeletalised by now) (31, -10, D:2) a ball python corpse (skeletalised by now) (41, 24, D:2) a +0 scale mail (42, 23, D:2) a +1 dagger of venom (46, -1, D:2) the +2 dagger "Erchyi" {venom, rElec rPois rC- Str+7} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). It cannot be enchanted further. (50, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 3, D:3) a +0 scimitar (2, 8, D:3) a +0 club a gnoll corpse (2, 9, D:3) a +0 whip a +0 club a gnoll corpse (2, 12, D:3) a +0 club a goblin corpse (8, 19, D:3) a scroll of fear (10, 14, D:3) a +0 whip an orc corpse (10, 15, D:3) 2 boomerangs a +0 hand axe a +0 leather armour (10, 16, D:3) a +0 mace a +0 leather armour (12, 12, D:3) a +0 hand axe an orc corpse (13, 16, D:3) 8 gold pieces (15, 16, D:3) a gecko talisman (unseen) (16, 12, D:3) a parchment of Platinum Paragon (18, 13, D:3) a potion of brilliance (20, 13, D:3) a potion of brilliance