JJL Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 3, D:1) a +1 dagger of flaming a goblin corpse (14, -42, D:1) a rat corpse (skeletalised by now) (14, -26, D:1) a quokka corpse (skeletalised by now) (34, -28, D:1) a +0 robe (36, -29, D:1) 6 poisoned darts (36, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, -35, D:1) a +0 dagger (41, -33, D:1) a hobgoblin corpse (skeletalised by now) (45, -25, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (57, 0, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, -1, D:2) 8 gold pieces (6, -7, D:2) an adder corpse Level 3 of the Dungeon (1, -1, D:3) a jackal corpse (14, 9, D:3) an adder corpse (14, 10, D:3) a +0 dagger (14, 12, D:3) a +0 ring mail (22, 6, D:3) a hobgoblin corpse (23, 6, D:3) a +0 club a +0 club a +0 club a +0 dagger a goblin corpse a hobgoblin corpse a goblin corpse a goblin corpse (23, 9, D:3) a bat corpse (24, 5, D:3) a +0 club a +0 dagger a +0 club a goblin corpse (24, 14, D:3) a +0 dagger a boomerang a +0 leather armour an orc corpse (25, 10, D:3) the necromancy staff "Inilizint" {^Fragile rElec rN+ Dex+3 Stlth- Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. (26, 10, D:3) a hound corpse (27, 10, D:3) a bat corpse