JJL Level 1 of the Dungeon (1, -10, D:1) 2 potions of curing (5, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, -43, D:2) a +0 club a goblin corpse (skeletalised by now) (9, -37, D:2) 2 stones a +0 dagger a kobold corpse (skeletalised by now) (9, -33, D:2) a +0 leather armour (10, 4, D:2) an adder corpse (skeletalised by now) (12, -51, D:2) a dart slug corpse (17, -18, D:2) an adder corpse (skeletalised by now) (17, -16, D:2) a +0 dagger (17, 0, D:2) a +0 long sword (21, 0, D:2) a spore talisman (30, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (33, -1, D:2) a bat corpse (skeletalised by now) (34, -12, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (3, 4, D:3) a jackal corpse (skeletalised by now) (5, 18, D:3) a +0 dagger a goblin corpse (6, 18, D:3) a hobgoblin corpse (6, 20, D:3) a +0 club (7, 19, D:3) a +0 club a +0 animal skin a +0 dagger a +0 sling a +0 dagger a goblin corpse a goblin corpse (8, 23, D:3) a scroll of identify (10, 6, D:3) a wand of polymorph (3)