JJL Level 1 of the Dungeon (0, 0, D:1) a parchment of Sublimation of Blood (4, -1, D:1) a scroll of brand weapon (6, -5, D:1) 10 gold pieces (6, -1, D:1) a +0 leather armour (8, 0, D:1) a scroll of vulnerability (30, 26, D:1) a +0 spear (40, 33, D:1) a rat corpse (skeletalised by now) (41, -4, D:1) a +0 club (47, -2, D:1) a bat corpse (skeletalised by now) (48, 26, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (9, -4, D:2) a ball python corpse (skeletalised by now) (30, 14, D:2) a ball python corpse (skeletalised by now) (36, 9, D:2) a bat corpse (skeletalised by now) (38, 6, D:2) a +0 robe Level 3 of the Dungeon (32, -22, D:3) a quokka corpse (skeletalised by now) (39, -26, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (5, 4, D:4) a +0 hand axe (12, 7, D:4) a scorpion corpse (16, 4, D:4) the +7 whip of Supply {distort, rF- Str+5 SInv Stlth+} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further.