JJL Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 0, D:1) a rat skeleton (15, -31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, -11, D:1) a ball python skeleton (20, -9, D:1) a quokka skeleton (22, -18, D:1) a +0 dagger (25, -20, D:1) a +0 dagger a kobold skeleton (33, -9, D:1) a +0 whip (51, -14, D:1) a rat corpse (skeletalised by now) (55, -7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an orb of pyromania (7, -3, D:2) a +0 robe (10, -14, D:2) a +0 whip (11, 0, D:2) a +0 leather armour (12, -14, D:2) a +0 club (12, -12, D:2) a +0 dagger (14, -8, D:2) a bat skeleton (15, 24, D:2) a +0 robe (36, -18, D:2) a staff of alchemy (46, 10, D:2) a dart slug corpse Level 3 of the Dungeon (3, -1, D:3) a quokka corpse (skeletalised by now) (4, -2, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (4, 0, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (11, 32, D:3) the spore talisman of Orchudin {rC+ Int+3} [spore talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (22, 31, D:3) a rat skeleton (39, -14, D:3) a +0 dagger (47, -11, D:3) a +0 flail (47, 31, D:3) a +0 devious dagger (50, 24, D:3) a +0 club a goblin skeleton (51, -3, D:3) a +0 dagger (53, 34, D:3) a bat corpse (skeletalised by now) (53, 46, D:3) a bat corpse (skeletalised by now)