Dungeon Crawl Stone Soup version 0.35-a0-1240-g43d89d912d (webtiles) character file. Game seed: 10225335635946106304 10 JJL the Ducker (level 2, 0/23 HPs) Began as a Merfolk Gladiator on Oct 7, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:00:17 (200 turns). JJL the Ducker (Merfolk Gladiator) Turns: 200, Time: 00:00:18 Health: 0/23 AC: 4 Str: 14 XL: 2 Next: 16% Magic: 2/2 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -5) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions d - a potion of invisibility {unknown} Skills: + Level 2.5 Fighting - Level 3.2 Long Blades + Level 2.3 Throwing + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11791 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. Found a clear potion. There is a stone staircase leading up here. Sorry, I don't know how to get there. HP restored. d - a clear potion No target in view! You encounter a scorpion. The scorpion leaves your sight. No target in view! A scorpion comes into view. You see here 8 gold pieces. The scorpion barely misses you. You barely miss the scorpion. The scorpion stings you. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion stings you! You are poisoned. The scorpion poisons you! You hit the scorpion but do no damage. You feel very sick. The scorpion misses you. The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A scorpion is nearby! A scorpion is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is moderately wounded. You die... .. #.# #. .. ... .. .. ..... .## .# ...... ..#.. ......##.#.# ........s#.##### ......#.@....... ......#$..##### #####....#..## ........###..# ###........#..# #........##.# #.........#.# ### #.......#....# .....##.......###... You could see a scorpion. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 94 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 192 | D:2 | Encountered a scorpion 199 | D:2 | HP: 1/23 [scorpion (7)] 200 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_corners, basic_ecumenical_altar, st_stairs_3 D:2: layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_c, serial_bayou_shore_b, palyth_stone_intersect, kennysheep_another_room Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Long sword || 34 Stab: Sleeping || 1 Armour: Leather armour || 24 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 208 | 190 | 18 | 0 | 115 | 2 | 104.0 | Dungeon | 208 | 190 | 18 | 0 | 115 | 2 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts D:2: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+