Dungeon Crawl Stone Soup version 0.35-a0-1240-g43d89d912d (webtiles) character file. Game seed: 2287129524151315323 2 JJL the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Oct 7, 2026. Incinerated by a bombardier beetle (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:18 (65 turns). JJL the Ducker (Merfolk Gladiator) Turns: 65, Time: 00:00:19 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 36% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) g - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: on fire, glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 long sword g - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of positive energy Skills: + Level 2.3 Fighting - Level 3.2 Long Blades + Level 2.1 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17931 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 dagger. You hit the bombardier beetle but do no damage. The bombardier beetle bites you but does no damage. You barely miss the bombardier beetle. The bombardier beetle bites you. You sock the bombardier beetle! The bombardier beetle is heavily wounded. You barely miss the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle bites you. You hit the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle barely misses you. You hit the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle bites you but does no damage. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You hit the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The liquid fire burns you! You die... #.<...ß.'...'.ß...>.# #.......#...#.).....# #####...##'##...##### #...#...#...# #.<.#.⌠.#.>.# . #...#...#...# #.. #####...##### #...#######...# #..B@.).....# ############# You could see a bombardier beetle. Vanquished Creatures A dart slug (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 52 | D:3 | Encountered a bombardier beetle 65 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms, shapermc_ecumenical_altar_notcrosses, kennysheep_decorative_pillar, darby_harvest_season D:2: layout_rooms D:3: layout_basic, nicolae_overflow_some_kind_of_shallow_water_thing, serial_shops, nicolae_shop_window_shopping, nicolae_elevator_lobby_plus Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Quarterstaff || 9 Long sword || 2 Armour: Leather armour || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 59 | 9 | 0 | 16 | 3 | 22.7 | Dungeon | 68 | 59 | 9 | 0 | 16 | 3 | 22.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 42 daAuts D:2: 24 daAuts D:1: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+