Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 8802914462432388843 13 JJL the Ducker (level 2, -2/23 HPs) Began as a Merfolk Gladiator on Oct 7, 2026. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 4 of the Dungeon. The game lasted 00:00:23 (194 turns). JJL the Ducker (Merfolk Gladiator) Turns: 194, Time: 00:00:24 Health: -2/23 AC: 4 Str: 14 XL: 2 Next: 33% Magic: 2/2 EV: 12 Int: 7 God: Gold: 23 SH: 0 Dex: 15 Spells: 1/1 levels left rFire + . . (50%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + g - ring of resist corrosion HPRegen 0.23/turn f - ring of protection from fire MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of protection from fire (worn) g - a ring of resist corrosion (worn) Potions d - a potion of mutation {unknown} Skills: + Level 2.6 Fighting - Level 3.2 Long Blades + Level 2.3 Throwing + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23799 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History g - a ring of resist corrosion g - a ring of resist corrosion (worn) f - a ring of protection from fire (worn) You open the door. You encounter a gnoll and an endoplasm. There are monsters nearby! The gnoll shouts! The gnoll hits you but does no damage. There is an open door here. You completely miss the endoplasm. The gnoll misses you. The endoplasm freezes you. You are frozen. You slash the endoplasm! You kill the endoplasm! The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll closely misses you. You barely miss the gnoll. The gnoll barely misses you. The gnoll closely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd! You die... #. ##...## #.### ##.....## #.#.## ##.<.....## ####....####.........# ...........+.........+ ####......##.........# #.......#.###.......## #......##'####.>...## #......#.@..###...## #......#.ßğ.# ##'## #......#..ß.# #.# #......#....# #.# #......###### ##.####### ####.### #.###.)....... #.# #.##.....##### #.######.##....## #.....##.#.....# You could see a gnoll. Vanquished Creatures An adder (D:3) 2 endoplasms 2 kobolds 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 78 | D:3 | Reached XP level 2. HP: 10/23 MP: 2/2 194 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: layout_basic D:3: layout_loops_ring, nicolae_sif_muna_just_conduit, darby_scavenged_remnants D:4: layout_loops_corners, minmay_temple_entry_grid, kennysheep_generic_room_14, amcnicky_mini_pool_small, grunt_decor_cap, uniq_natasha Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Long sword || 23 Armour: Leather armour || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 199 | 199 | 0 | 0 | 129 | 4 | 49.8 | Dungeon | 199 | 199 | 0 | 0 | 129 | 4 | 49.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 105 daAuts D:3: 38 daAuts D:2: 28 daAuts D:1: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+