Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 9032352110711636587 177 JJL the Ducker (level 5, -1/42 HPs) Began as a Merfolk Gladiator on Oct 7, 2026. Slain by Pikel ... wielding a +2 whip of electrocution (3 damage) ... on level 4 of the Dungeon. The game lasted 00:00:56 (857 turns). JJL the Ducker (Merfolk Gladiator) Turns: 857, Time: 00:00:57 Health: -1/42 AC: 4 Str: 14 XL: 5 Next: 56% Magic: 5/5 EV: 13 Int: 7 God: Gold: 68 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . (100%) a - +0 long sword rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of protection from cold HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of protection from cold (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of summoning {unknown} h - a scroll of fog {unknown} j - a scroll of torment {unknown} Potions d - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: + Level 4.0 Fighting - Level 3.2 Long Blades + Level 3.5 Throwing + Level 5.6 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23118 Temple: D:4-7 Altars: Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 68 gold pieces (gained 7). You encounter 2 lemures. There are monsters nearby! There are monsters nearby! The lemure shouts! You hear a shout! x2 You encounter Pikel, Merchant of Souls. He is wielding a +2 whip of electrocution. The lemure shouts! You encounter a lemure. You encounter a lemure. The lemure attacks as it pursues you! The lemure hits you. You hit the lemure but do no damage. You hit Pikel. Pikel is lightly wounded. Pikel hits you with a +2 whip of electrocution! Pikel hits you with a +2 whip of electrocution. You closely miss Pikel. Pikel is lightly wounded. Pikel hits you with a +2 whip of electrocution! You hit Pikel but do no damage. Pikel is lightly wounded. You hit the lemure but do no damage. Pikel misses you. The lemure closely misses you. You closely miss Pikel. Pikel is lightly wounded. Pikel barely misses you. The lemure misses you. Pikel hits you with a +2 whip of electrocution! * * * LOW HITPOINT WARNING * * * The lemure hits you. * * * LOW HITPOINT WARNING * * * You hit Pikel but do no damage. Pikel is lightly wounded. Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * The lemure hits you. * * * LOW HITPOINT WARNING * * * You hit Pikel. Pikel is moderately wounded. Pikel hits you with a +2 whip of electrocution. You die... Pikel says, "See you in Hell!" #.# ####### #.###.†...# #.....###.# #####.....# #.##### #.###### #......# #[.###.# #..@K# #.##5####.# #.##555...# #.######..# #.# .# #.# # #. You could see Pikel and 4 lemures. Vanquished Creatures A howler monkey (D:4) 2 hounds (D:4) A jelly (D:4) An orc wizard (D:4) An adder (D:3) A dart slug (D:4) 3 orcs (D:4) A quokka (D:4) 3 ball pythons 2 bats A frilled lizard (D:2) A goblin (D:1) 3 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 307 | D:3 | Found a faded altar of an unknown god. 318 | D:3 | Reached XP level 2. HP: 22/23 MP: 2/2 369 | D:4 | Reached XP level 3. HP: 27/29 MP: 3/3 380 | D:4 | Reached skill level 5 in Dodging 380 | D:4 | Reached XP level 4. HP: 18/35 MP: 4/4 670 | D:4 | Reached XP level 5. HP: 33/42 MP: 5/5 843 | D:4 | Encountered a lemure 843 | D:4 | Encountered a lemure 845 | D:4 | Encountered Pikel 847 | D:4 | Encountered a lemure 848 | D:4 | Encountered a lemure 856 | D:4 | HP: 2/42 [lemure[Pikel] (1)] 857 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_cross D:2: layout_basic, minmay_gold_behind_fungi, minmay_misc_feat_nine_boxes, roderic_roman_lattice, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_24_doors, basic_ecumenical_altar, darby_desolate_dusts D:4: layout_basic, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 | 4.0 Dodging | 5 | 5.6 Throwing | 3 | 3.5 Long Blades | | 3.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 51 | 40 || 91 Melee: Long sword | 51 | 40 || 91 Stab: Sleeping | 1 | 1 || 2 Armour: Leather armour | 45 | 28 || 73 Dodge: Dodged | 55 | 27 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 879 | 853 | 26 | 245 | 417 | 4 | 219.8 | Dungeon | 879 | 853 | 26 | 245 | 417 | 4 | 219.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 512 daAuts D:1: 266 daAuts D:3: 55 daAuts D:2: 45 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+