Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 16514248443278913353 12 JJL the Ducker (level 2, -1/23 HPs) Began as a Merfolk Gladiator on Oct 7, 2026. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:15 (198 turns). JJL the Ducker (Merfolk Gladiator) Turns: 198, Time: 00:00:15 Health: -1/23 AC: 4 Str: 14 XL: 2 Next: 29% Magic: 2/2 EV: 12 Int: 7 God: Gold: 33 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of fear {unknown} Skills: + Level 2.6 Fighting - Level 3.2 Long Blades + Level 2.3 Throwing + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11797 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Found a hand axe. You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! You see here 3 scrolls labelled LERGHU TAUSCH. You encounter a gnoll. It is wielding a +0 whip. The gnoll shouts! You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. You kill the gnoll! The gnoll misses you. The gnoll throws a throwing net. The throwing net barely misses you. You have reached level 2! You barely miss the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 whip! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #..............# ##.############# #.# #.# #.# #.# ####?# #...(# #ğ@..# #..ğ........ ...........###. ...........# ..#.##......# . #. #.....## # ####.## .# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A hobgoblin (D:1) A bat (D:1) 2 endoplasms 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JJL the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 195 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 198 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross, minmay_misc_feat_chi D:2: layout_loops_corners Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Long sword || 17 Armour: Leather armour || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 196 | 4 | 0 | 153 | 2 | 100.0 | Dungeon | 200 | 196 | 4 | 0 | 153 | 2 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 101 daAuts D:1: 99 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+