Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6781879723774049460 128 JanusIIV the Magician (level 5, -10/35 HPs) Began as a Djinni Conjurer on Sept 10, 2025. Mangled by an orc priest ... wielding a +2 hand axe of electrocution (15 damage) ... on level 4 of the Dungeon. The game lasted 00:04:06 (2056 turns). JanusIIV the Magician (Djinni Conjurer) Turns: 2056, Time: 00:04:06 Health: -10/35 AC: 2 Str: 6 XL: 5 Next: 33% Gold: 164 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... e - ring of resist corrosion Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-11 HP) @: confused, mighty, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 164 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of fear {unknown} f - a scroll of immolation {unknown} h - a scroll of blinking {unknown} i - a scroll of revelation {unknown} j - a scroll of enchant armour {unknown} Potions l - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Momentum Strike Conj/Tloc 52% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Qazlal Shops: D:2 ( Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (heavily wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. The orc priest looks encouraged for a moment. It was a potion of magic. Magic washes over you without effect. The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of ambrosia. You are confused. You feel invigorated. An orc priest comes into view. It is wielding a +2 hand axe of electrocution. The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The orc priest shouts! You hear a shout! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +2 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... ### ####.## ##.....# ..#.....<# .......o@# ##.....o## #####.....# ####....o# ##.... ..o .. . You could see 2 orc priests. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:4) A gnoll (D:1) An adder (D:2) 2 dart slugs 3 ribbon worms 5 endoplasms 3 giant cockroaches 4 hobgoblins 2 jackals (D:3) 3 ball pythons A bat (D:1) A frilled lizard (D:1) A goblin (D:3) 7 kobolds 12 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JanusIIV the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JanusIIV set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 388 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 388 | D:1 | Learned a level 1 spell: Soul Splinter 785 | D:2 | Found a shadowy altar of Dithmenos. 872 | D:2 | Found Miep's Weapon Emporium. 1122 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1480 | D:3 | Found a faded altar of an unknown god. 1826 | D:3 | Found a transporter. 1971 | D:3 | Found a stormy altar of Qazlal. 1982 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 1982 | D:3 | Learned a level 2 spell: Momentum Strike 2056 | D:4 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, minmay_rat_gold_closets D:2: layout_basic, serial_shops, nicolae_shop_getting_attention, basic_altar D:3: gammafunk_gnarly_gnolls, layout_rooms, grunt_qazlal_clouds, basic_ecumenical_altar, chequers_garden D:4: layout_cave_pods Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 38 || 112 Searing Ray | 1 | 1 || 2 Use: Potion | | 3 || 3 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 3 | 1 || 4