Dungeon Sprint DCSS version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 8961002343529215968 2 JasperPhil the Magician (level 1, -2/18 HPs) Began as a Djinni Warper on Mar 30, 2026. Frozen to death by an endoplasm (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:03 (24 turns). JasperPhil the Magician (Djinni Warper) Turns: 24, Time: 00:00:04 Health: -2/18 AC: 3 Str: 10 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles c - 4 darts of disjunction (quivered) Armour b - a +0 leather armour (worn) Scrolls b - 2 scrolls of blinking Potions b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.2 Fighting + Level 1.8 Axes + Level 1.1 Throwing + Level 1.3 Armour + Level 2.4 Dodging + Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy + Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 20% N/A 12% 2 b - Lesser Beckoning Tloc 20% N/A 12% 2 c - Teleport Other Tloc 10% N/A 24% 3 d - Maxwell's Portable P Tloc 10% (3-9)d3 24% 3 e - Vhi's Electric Charg Tloc/Air 20% N/A 63% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the quokka. You kill the quokka! Your Throwing skill increases to level 1! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Forgecraft skill increases to level 3! Your Fire Magic skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! You barely miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard misses you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓r▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an endoplasm and a rat. Vanquished Creatures A quokka (D) An endoplasm (D) A frilled lizard (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JasperPhil the Djinni Warper began the quest for the Orb. 0 | D | JasperPhil set off with the following spells memorised: | Blink, Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 17 | D | Reached skill level 1 in Throwing 24 | D | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Throwing | 1 | 1.1 Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Forgecraft | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Fighting | | 2.2 Axes | | 1.8 Armour | | 1.3 Dodging | | 2.4 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Hand axe || 21 Armour: Leather armour || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+