JasperPhil Level 1 of the Dungeon (2, -20, D:1) a +0 sling (5, -6, D:1) a +0 dagger a goblin skeleton (6, -15, D:1) a bat skeleton (7, -18, D:1) a bat skeleton (9, -13, D:1) a +0 club a goblin skeleton (10, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 8, D:1) a rat skeleton (16, 10, D:1) a quokka skeleton (17, -4, D:1) a human skeleton (18, -8, D:1) a human skeleton (18, -7, D:1) a +0 robe (18, -4, D:1) a human skeleton (18, -3, D:1) a human skeleton (21, -18, D:1) a +0 dagger (23, -4, D:1) a +0 ring mail (27, -5, D:1) a +0 scale mail (29, 7, D:1) a goblin skeleton (29, 9, D:1) a hobgoblin skeleton (30, 10, D:1) a rat skeleton (32, -4, D:1) a human skeleton (33, -9, D:1) a human skeleton (33, -8, D:1) a human skeleton (34, -3, D:1) a +0 sling (35, 9, D:1) a granite talisman (41, -16, D:1) a frilled lizard skeleton (47, -18, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qiseza's Armour Shoppe an orb of pyromania (364 gold) a +0 ring mail (56 gold) a +0 pair of gloves (63 gold) a +1 ring mail of fire resistance (224 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) a +0 robe (12 gold) the +0 cloak of the Swan {rPois rC+} (317 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +1 plate armour of the Curupira {Str+4 SInv} (596 gold) Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (28 gold) the scarf of the Evening Star {+Inv, rElec Str-3 Slay+3 Stlth+} (463 gold) rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (0, 0, D:2) a +0 hand axe (5, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (13, -13, D:2) a +0 spear (33, -7, D:2) a ball python corpse (skeletalised by now) (37, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (7, -7, D:3) an inkwell talisman (18, 15, D:3) a +0 dagger (23, 6, D:3) a +0 leather armour (32, 13, D:3) a rat corpse (skeletalised by now) (34, 5, D:3) a ball python corpse (skeletalised by now) (37, -4, D:3) a +0 ring mail (41, -15, D:3) a +0 dagger (41, -12, D:3) a +0 robe (44, 12, D:3) a jackal corpse (skeletalised by now) (48, -4, D:3) a +0 club a gnoll skeleton (49, -25, D:3) a +0 club a gnoll corpse (skeletalised by now) (49, -23, D:3) a +0 spear a gnoll skeleton (49, -5, D:3) an adder skeleton (54, -8, D:3) the +2 ring mail of Joy {*Silence rF+ rC+ Will+++} *Silence: It may silence you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. It cannot be enchanted further. (57, -7, D:3) a +0 hand axe Level 4 of the Dungeon (1, -15, D:4) a bombardier beetle corpse (2, -32, D:4) a rimehorn talisman (3, -12, D:4) a +0 pair of gloves