Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 3581308425539955741 119 JasperPhil the Trooper (level 4, -1/38 HPs) Began as a Demigod Fighter on Apr 24, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:20 (2302 turns). JasperPhil the Trooper (Demigod Fighter) Turns: 2302, Time: 00:02:21 Health: -1/38 AC: 6 Str: 21 XL: 4 Next: 46% Magic: 6/6 EV: 8 Int: 10 God: Gold: 202 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth e - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -15) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - a throwing net (quivered) f - 3 darts of disjunction g - 8 poisoned darts h - 3 boomerangs Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery e - a ring of willpower (worn) i - a ring of positive energy Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of blinking {unknown} m - 2 scrolls of teleportation {unknown} q - a scroll of poison {unknown} u - a scroll of revelation {unknown} v - a scroll of brand weapon {unknown} y - a scroll of silence {unknown} z - 2 scrolls of immolation {unknown} Potions m - 3 potions of might d - 2 potions of attraction {unknown} f - a potion of mutation {unknown} j - a potion of invisibility {unknown} k - 3 potions of heal wounds {unknown} l - a potion of lignification {unknown} n - 2 potions of curing {unknown} o - a potion of berserk rage {unknown} p - 2 potions of cancellation {unknown} s - 2 potions of resistance {unknown} t - 2 potions of brilliance {unknown} Skills: + Level 3.4 Fighting + Level 2.8 Axes + Level 3.3 Armour + Level 3.3 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 77% 1 Soul Splinter Necr 0% N/A 77% 1 Tukima's Dance Hex 0% N/A 98% 3 Anguish Hex/Necr 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21608 Temple: D:4-7 Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin. The water moccasin barely misses you. x2 You barely miss the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin closely misses you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You slash the water moccasin! The water moccasin is moderately wounded. You die... ## # #. .# #?### #.# ...#... #..#.# #..S.# #### #.@# ..# #..# # ##.## #..# #. #...# #..# #.##...### #.># #........### #..##### #..........# #......# ##..<....#.# ##)###.# ###...###.####.# You could see a water moccasin. Vanquished Creatures A clockroach (D:3) 3 adders A dart slug (D:3) 2 hobgoblins A jackal (D:1) 6 quokkas 11 ball pythons 8 bats 9 endoplasms 14 frilled lizards 13 goblins 6 kobolds 6 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Demigod Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 158 | D:1 | Found Harau's Antique Weapon Shop. 331 | D:1 | Reached XP level 2. HP: 12/25 MP: 4/4 971 | D:2 | Reached XP level 3. HP: 31/31 MP: 5/5 1649 | D:3 | Reached XP level 4. HP: 26/38 MP: 6/6 2294 | D:4 | Encountered a water moccasin 2302 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, serial_shops, nicolae_shop_tiny_glass, minmay_heptomino_w4 D:2: layout_loops_ring, ebering_ecumenical_altar_rust D:3: layout_basic, nicolae_hexahallways, minmay_joined_circles D:4: layout_loops_ring, led_sif_book, minmay_temple_entry_offerings, serial_undead, serial_undead_a, serial_undead_f, serial_undead_e, uniq_grinder, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.8 Fighting | 3 | 3.4 Armour | 3 | 3.3 Shields | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 166 | 47 || 213 Melee: War axe | 188 | 47 || 235 Armour: Scale mail | 155 | 34 || 189 Dodge: Dodged | 62 | 17 || 79 Block: Buckler | 50 | 5 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2391 | 2314 | 77 | 0 | 1784 | 4 | 597.8 | Dungeon | 2391 | 2314 | 77 | 0 | 1784 | 4 | 597.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 798 daAuts D:3: 798 daAuts D:1: 761 daAuts D:4: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+