JasperPhil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 0, D:1) a +0 mace (4, 22, D:1) a +0 dagger a stone a kobold skeleton (11, -3, D:1) a rat corpse (skeletalised by now) (19, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 0, D:1) a ball python corpse (skeletalised by now) (29, 28, D:1) a +0 whip a stone (35, 12, D:1) a hobgoblin corpse (skeletalised by now) (38, 25, D:1) a bat skeleton (40, 1, D:1) a +0 club (43, 3, D:1) a +0 sling (48, 10, D:1) a +0 dagger (58, -7, D:1) a +0 spear (58, 24, D:1) a staff of cold (64, 3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, 31, D:2) a scarab talisman (7, 16, D:2) a +0 whip (11, 50, D:2) a rat skeleton (20, 30, D:2) a +0 mace (21, 15, D:2) a +0 hand axe (36, 25, D:2) a quokka skeleton (44, 7, D:2) the +2 sling of Ylaij {freeze, rF+ Will- Str+3 Int+6} rF+: It protects you from fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (46, 29, D:2) a +0 whip an orc corpse (skeletalised by now) (47, 28, D:2) a +0 dagger of draining (53, 17, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 2 curare-tipped darts a javelin (3, 1, D:3) a +0 robe (4, -2, D:3) a +1 vampiric spear (still there?) a curare-tipped dart (still there?) (4, -1, D:3) a curare-tipped dart (19, 0, D:3) a +0 halberd a gnoll corpse (19, 2, D:3) a +0 flail (19, 3, D:3) a +0 short sword an orc corpse (20, 3, D:3) a +0 short sword (26, 0, D:3) a +0 dagger