JasperPhil Level 1 of the Dungeon (3, -1, D:1) a +0 pair of gloves (8, -32, D:1) a +0 short sword a kobold skeleton (11, -39, D:1) a +0 club (11, -2, D:1) a +0 whip a kobold corpse (skeletalised by now) (15, -25, D:1) a +0 club a kobold corpse (skeletalised by now) (15, -24, D:1) a ball python corpse (skeletalised by now) (15, -3, D:1) a +0 club (22, -16, D:1) a +0 dagger (22, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, -16, D:1) a ball python skeleton a bat skeleton (24, -18, D:1) a +0 club (24, -17, D:1) a +0 club 5 stones a ball python skeleton (24, 0, D:1) a hobgoblin corpse (skeletalised by now) (38, -35, D:1) a +0 whip (38, -34, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (44, -27, D:1) a frilled lizard corpse (skeletalised by now) (45, -41, D:1) a rat corpse (skeletalised by now) (49, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, 3, D:2) a staff of earth (4, -29, D:2) a rat corpse (skeletalised by now) (6, 15, D:2) a bat corpse (skeletalised by now) (7, -27, D:2) a +0 spear (7, 6, D:2) a bat corpse (skeletalised by now) (10, -6, D:2) a rat corpse (skeletalised by now) (14, -4, D:2) a +0 club (15, 8, D:2) a rat corpse (skeletalised by now) (16, 9, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (17, 10, D:2) a +0 short sword (18, -26, D:2) a +0 leather armour (19, -25, D:2) a frilled lizard skeleton (23, -7, D:2) a +0 mace (30, 15, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Gestures {rF+ Dex+4} (2440 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of gloves of Okawaru {rElec rF+ rN+} (2970 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +0 ring mail "Qixu" {Rampage rElec rPois rC-} (1520 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. the +0 robe of Dramatic Exits {Regen+} (790 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the amulet of Hocwemekk {Reflect rPois rN+ Dex-4 SH+5} (3700 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). SH+5: It affects your SH (+5). the death talisman "Zoklasuyr" {Will++} (16780 gold) [talisman of death] Will++: It greatly increases your willpower. the air staff "Impslayer" {^Fragile +Blink rElec Dex+4 Fire Air} (4740 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the granite talisman of Bocitzuo {rCorr Dex+4} (11370 gold) [granite talisman] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the granite talisman of Happy Babbling {Str+2 SInv} (9600 gold) [granite talisman] Str+2: It affects your strength (+2). SInv: It lets you see invisible. the sanguine talisman of the Noxious God {rF- Int+5 Dex+2} (9300 gold) [sanguine talisman] rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). the ring of the Witching Fool {Fly rElec rN+ Will-} (3150 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. a +2 spear of venom (1560 gold) the +1 spear of the Pillar {speed, rElec} (2800 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +8 mace "Wirinoes" {speed, *Noise rF+++ rN++} (9800 gold) *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +9 dagger of Understanding {freeze, Int+5 Dex+7} (8080 gold) Int+5: It affects your intelligence (+5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the amulet "Viqopekh" {Acrobat rElec Will+} (4960 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Will+: It increases your willpower. a +3 falchion of electrocution (2450 gold) the fire staff "Owiahuss" {^Contam rF+ Int+5 Fire} (3690 gold) [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. the blade talisman of Parlour Games {Int+3 Dex+5} (12140 gold) [blade talisman] Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). the air staff of Wexoas {rElec Dex+2 Air} (3620 gold) [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (1, -2, D:3) an adder corpse (skeletalised by now) (2, 26, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (10, 10, D:3) a +0 short sword (11, 10, D:3) a +1 spear of venom (29, 9, D:3) a +0 helmet (37, 5, D:3) a +0 partisan an orc corpse (skeletalised by now) (37, 6, D:3) a +0 partisan a goblin corpse (skeletalised by now) (39, 48, D:3) a bat corpse (skeletalised by now) (40, 27, D:3) a +0 hand axe (43, 13, D:3) a stone (43, 45, D:3) a quokka corpse (skeletalised by now) (46, 11, D:3) a +0 club (46, 25, D:3) a +0 club a +0 ring mail (47, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (48, 9, D:3) a +0 great sword (49, -8, D:3) an adder corpse (skeletalised by now) (55, -1, D:3) a +0 dagger (56, 28, D:3) a rat corpse (skeletalised by now) (57, -8, D:3) a +0 hand axe (57, 22, D:3) a +0 leather armour (59, 28, D:3) a +0 dagger Level 4 of the Dungeon (2, 12, D:4) an iguana corpse (skeletalised by now) (2, 27, D:4) a quokka corpse (skeletalised by now) (5, 16, D:4) a +1 helmet (9, 2, D:4) a +0 spear a gnoll corpse (skeletalised by now) (9, 3, D:4) a +0 club a +0 spear (23, -1, D:4) a +0 robe (25, 23, D:4) a +0 dagger (25, 38, D:4) a hobgoblin corpse (skeletalised by now) (31, 23, D:4) a +0 short sword of venom a stone (40, 35, D:4) a +0 flail (41, -1, D:4) an iguana skeleton (41, 2, D:4) a +0 dagger a goblin skeleton (41, 34, D:4) a +0 trident a +0 leather armour (45, 30, D:4) a +0 war axe (46, 0, D:4) a +0 rapier (46, 37, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, 39, D:4) a +0 short sword an orc corpse (skeletalised by now) (54, 12, D:4) a quokka corpse (skeletalised by now) (57, 20, D:4) a +0 hand axe a +0 leather armour (58, 19, D:4) a +0 trident (58, 20, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon (10, 21, D:5) a +0 trident an orc corpse (skeletalised by now) (27, 5, D:5) a +0 robe (30, 32, D:5) a +0 giant club (35, 3, D:5) a hound skeleton (39, -6, D:5) a +0 scale mail (53, -7, D:5) a +0 scythe Level 6 of the Dungeon (6, -8, D:6) 14 gold pieces (7, 13, D:6) a scroll of teleportation the Ecumenical Temple