Dungeon Crawl Stone Soup version 0.35-a0-1045-gb7515cb632 (webtiles) character file. Game seed: 12755200794798883364 4 JasperPhil the Magician (level 1, -2/15 HPs) Began as a Draconian Hedge Wizard on Sept 19, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (110 turns). JasperPhil the Magician (Draconian Hedge Wizard) Turns: 110, Time: 00:00:34 Health: -2/15 AC: 4 Str: 12 XL: 1 Next: 58% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.09/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 4 boomerangs Armour b - a +0 hat (worn) Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 0.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting - Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 22% 2 Call Imp Summ 10% N/A 22% 2 Grave Claw Necr 10% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5885 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The goblin hits you but does no damage. The endoplasm closely misses you. You barely miss the goblin. The goblin barely misses you. The endoplasm hits you but does no damage. You closely miss the goblin. The goblin closely misses you. The endoplasm misses you. The endoplasm barely misses you. The goblin closely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. You feel yourself speed up. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. You took 6 damage! Status: [3/15] HP !!!!! HP Warning: Massive Damage Taken !!!!! You hit the endoplasm. The endoplasm is heavily wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The goblin hits you but does no damage. The endoplasm closely misses you. You took 1 damage! Status: [2/15] HP You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The goblin hits you but does no damage. The endoplasm freezes you. You are frozen. You die... ..... ...# ...# ##..# ###.# #...# #.#.# ####...###.#.########## +....jg#............... #....@#.#........... . #....>....#.#.....# +..#.........#.....#### ## #.........+.....+... ......####..#.....##.. .......# ##.....†.##.# ......#######....).##+# .###..#................ ...#................ You could see an endoplasm and a goblin. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JasperPhil the Draconian Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 110 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, serial_corexii_hall, corexii_hall_statues_t, chequers_hall_statues_wall_a, chequers_hall_statues_y Action || total ---------------------------++------- Attack: Normal || 25 Melee: Dagger || 25 Tailslap || 3 Stab: Sleeping || 1 Armour: None || 17 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 113 | 0 | 0 | 55 | 1 | 113.0 | Dungeon | 113 | 113 | 0 | 0 | 55 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+