JasperPhil Level 1 of the Dungeon [Shop] Boalaum's Distillery a potion of moonshine (14 gold) a potion of heal wounds (112 gold) a potion of berserk rage (unknown) (70 gold) a potion of haste (140 gold) a potion of heal wounds (112 gold) a potion of brilliance (unknown) (56 gold) a potion of mutation (unknown) (112 gold) a potion of mutation (unknown) (112 gold) a potion of moonshine (14 gold) a potion of cancellation (unknown) (112 gold) a potion of might (unknown) (56 gold) (0, 0, D:1) a jackal skeleton (2, -1, D:1) a jackal skeleton (2, 9, D:1) a +0 whip 2 stones a kobold skeleton (13, 6, D:1) a +0 leather armour (14, -16, D:1) a rat skeleton (16, -16, D:1) a +0 club a goblin skeleton (20, 4, D:1) a parchment of Slow (30, 17, D:1) a +0 club (32, -13, D:1) a rat corpse (skeletalised by now) (37, 9, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (37, 15, D:1) a ball python corpse (skeletalised by now) (39, 1, D:1) a +0 ring mail (40, 4, D:1) a frilled lizard skeleton (44, -30, D:1) a spore talisman (45, -21, D:1) a +0 whip a parchment of Tukima's Dance (46, -20, D:1) a frilled lizard corpse (skeletalised by now) (48, -25, D:1) a medusa talisman (48, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -42, D:2) a parchment of Cause Fear (3, -37, D:2) a +0 sling (7, -32, D:2) a jackal skeleton (7, -31, D:2) a jackal skeleton (8, -11, D:2) a parchment of Summon Small Mammal (10, 1, D:2) a +0 dagger (13, -2, D:2) a +0 dagger a +0 short sword (14, -2, D:2) an adder corpse (skeletalised by now) (23, -42, D:2) a jackal corpse (skeletalised by now) (23, -16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, -2, D:2) a +0 spear (54, -24, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Juzauroim's Antique Armour Shoppe a +0 leather armour (40 gold) the +1 leather armour "Teunip" {rF+ rC+ Stlth-} (532 gold) rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 pair of boots (90 gold) a +0 robe (18 gold) the +4 crystal plate armour of Pisuf {rC+ Will+ Str-2} (1908 gold) rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. a +2 leather armour of fire resistance (380 gold) the +1 leather armour of the Lair of Beasts {Rampage SInv} (364 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (40 gold) a +0 robe (18 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (4, 2, D:3) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (7, 16, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (13, 7, D:3) a +0 dagger an orc corpse (skeletalised by now) (13, 25, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 25, D:3) a bat corpse (skeletalised by now) (21, 15, D:3) a quokka skeleton (21, 16, D:3) a +0 sling (22, -8, D:3) a +0 falchion a +0 scale mail (29, 21, D:3) a parchment of Dimensional Bullseye (31, -11, D:3) a +0 robe (34, -9, D:3) a parchment of Hailstorm (34, 0, D:3) an adder skeleton (34, 21, D:3) a +0 ring mail (34, 29, D:3) a parchment of Vampiric Draining (36, 27, D:3) a frilled lizard corpse (skeletalised by now) (38, -12, D:3) a +0 whip 3 stones (41, -1, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 spear a +0 spear a gnoll corpse (2, -1, D:4) an adder corpse (5, -1, D:4) a +0 leather armour (5, 28, D:4) 2 potions of heal wounds (11, 22, D:4) a potion of haste (13, 20, D:4) a dart slug corpse (18, 25, D:4) a +0 leather armour