Jellyman Level 1 of the Dungeon (4, -1, D:1) a hobgoblin corpse (skeletalised by now) (5, -7, D:1) a staff of cold (20, 7, D:1) a +0 sling (28, 9, D:1) a +0 short sword a stone a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (28, 12, D:1) a +2 dagger of venom (29, 7, D:1) a quokka skeleton (29, 8, D:1) a ball python corpse (skeletalised by now) (29, 10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 6, D:1) a frilled lizard skeleton (35, -1, D:1) a bat corpse (skeletalised by now) (40, 11, D:1) a +0 robe (48, 22, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iblat's Armour Emporium the +1 pair of boots of Apathy {rF+ Will++ Str-5 Slay+5} (672 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. a +0 cloak (63 gold) a +0 ring mail (56 gold) an orb of energy (168 gold) a +0 leather armour (28 gold) a +0 robe (12 gold) a +2 leather armour of cold resistance (266 gold) [Shop] Ykepeoveok's Weapon Emporium the +6 great sword "Loboosk Idar" {valour, *Slow rN+ Int+3 Dex+7} (799 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. 6 darts of disjunction (64 gold) a +2 mace of protection (187 gold) 4 large rocks (72 gold) a +0 hand axe (36 gold) a +0 war axe (42 gold) a +0 dagger (24 gold) (11, -5, D:2) a frilled lizard corpse (12, 3, D:2) a human corpse (14, 2, D:2) a +0 dagger (23, 0, D:2) a +0 ring mail (29, 5, D:2) a +0 club 5 stones (30, 5, D:2) a jackal corpse (35, 15, D:2) a bat corpse (39, 9, D:2) a +0 short sword a kobold corpse (39, 15, D:2) a hound corpse (40, 13, D:2) a hobgoblin corpse (40, 15, D:2) a +0 short sword a kobold corpse (45, 11, D:2) a +0 dagger