Jellyman Level 1 of the Dungeon (2, 12, D:1) a quokka corpse (skeletalised by now) (3, 19, D:1) a +0 spear (4, 8, D:1) a +0 ring mail (10, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 13, D:1) 6 javelins (18, 10, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (32, -5, D:1) a jackal skeleton a jackal skeleton (32, 26, D:1) a +0 ring mail (33, -5, D:1) a jackal skeleton (38, 5, D:1) a +0 whip (50, 8, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ygrem's Assorted Antiques a +4 ring mail of fire resistance (775 gold) a condenser vane (1000 gold) a staff of alchemy (625 gold) a scroll of enchant weapon (187 gold) a potion of moonshine (25 gold) a +0 plate armour (450 gold) a scroll of identify (50 gold) the +1 hand axe of the Lame Duck {venom, rElec rF+ rN+ Dex-5} (582 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (0, 0, D:2) a +0 heavy war axe (2, -11, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (2, 0, D:2) a ball python corpse (skeletalised by now) (14, -22, D:2) a +0 helmet (14, -21, D:2) an adder skeleton (15, -21, D:2) a +0 club (17, 16, D:2) a bat skeleton (18, 16, D:2) a jackal skeleton (19, 17, D:2) a jackal skeleton (22, -31, D:2) a +0 robe (22, -27, D:2) an adder skeleton (32, 3, D:2) a +0 club (34, 11, D:2) a +0 leather armour (35, -25, D:2) a +0 leather armour (41, -28, D:2) a dart slug corpse (49, -27, D:2) an inkwell talisman (51, -7, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe of willpower (2, 0, D:3) a +0 falchion an orc corpse (2, 3, D:3) 12 gold pieces (4, -4, D:3) a +0 pair of gloves of dexterity (4, 6, D:3) a potion of invisibility (8, 0, D:3) a +0 robe (19, 9, D:3) a +0 war axe (23, 9, D:3) a +0 quarterstaff