Jellyman Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, -3, D:1) a +0 club (8, 5, D:1) a +0 short sword a kobold skeleton (13, 20, D:1) a hobgoblin skeleton (15, -15, D:1) a ball python skeleton (16, -5, D:1) a +0 scale mail (19, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (28, 9, D:1) a parchment of Volatile Blastmotes (48, 22, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (0, 3, D:2) a +0 leather armour (5, -15, D:2) an adder corpse (skeletalised by now) (12, -33, D:2) the +9 sling of the Key {heavy, rF- rC+ rN+ Str+5} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (18, -31, D:2) a jackal corpse (21, -30, D:2) a jackal corpse (22, -29, D:2) a jackal corpse (29, -3, D:2) a +0 whip a kobold corpse