JeonWooRyeong Level 1 of the Dungeon (0, 0, D:1) a staff of fire (3, 14, D:1) a quokka corpse (skeletalised by now) (3, 56, D:1) a frilled lizard corpse (skeletalised by now) (6, 10, D:1) a +0 leather armour (6, 16, D:1) a blade talisman (7, 57, D:1) a jackal corpse (skeletalised by now) (7, 58, D:1) a jackal corpse (skeletalised by now) (13, 52, D:1) a +0 dagger (15, 5, D:1) a hobgoblin skeleton (20, 16, D:1) a bat skeleton (20, 39, D:1) a ball python skeleton (22, 38, D:1) a frilled lizard skeleton (43, 63, D:1) a frilled lizard skeleton (45, 29, D:1) a +0 club (46, 10, D:1) a quill talisman (46, 43, D:1) a +0 dagger a kobold skeleton (47, 16, D:1) a +0 club (48, 18, D:1) a +0 dagger (49, 4, D:1) a +0 dagger 4 stones (49, 7, D:1) a spore talisman (49, 38, D:1) a bat skeleton (51, 64, D:1) 3 flux baubles (52, 4, D:1) a hobgoblin corpse (skeletalised by now) (53, 37, D:1) a +0 sling (61, 11, D:1) a rat skeleton Level 2 of the Dungeon (5, -10, D:2) an orb of glass (17, 8, D:2) a +0 halberd a +0 scythe a +0 robe a gnoll corpse (skeletalised by now) the human corpse of Sigmund (skeletalised by now) (17, 9, D:2) a +0 short sword (26, 19, D:2) a +0 spear (27, 23, D:2) a +0 dagger (30, 26, D:2) a quokka skeleton (31, -8, D:2) a bat skeleton (31, 8, D:2) a +0 halberd (32, -15, D:2) a +0 whip 2 stones a kobold skeleton (33, 7, D:2) a +0 club (38, 14, D:2) a +0 club (43, 9, D:2) a +0 whip (46, 19, D:2) a +0 helmet (51, 0, D:2) a frilled lizard corpse (skeletalised by now) (54, 4, D:2) a +0 dagger (57, -12, D:2) an adder skeleton (66, -7, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 17, D:3) a +0 dagger a +0 robe an orc skeleton (2, 4, D:3) a +0 hand axe (3, 4, D:3) a +0 dagger a +0 robe (3, 10, D:3) a +0 falchion an orc corpse (skeletalised by now) (4, 4, D:3) a +0 short sword an orc corpse (skeletalised by now) (4, 10, D:3) a rat corpse (skeletalised by now) (10, 4, D:3) an adder corpse (skeletalised by now) (11, 32, D:3) a +0 robe (27, 6, D:3) a ball python skeleton (29, 22, D:3) a bat skeleton (48, 7, D:3) a +1 heavy war axe (48, 36, D:3) a bat corpse (skeletalised by now) (48, 39, D:3) a bat corpse (skeletalised by now) (50, 7, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Qibir" {rF++ Fire Ice} (4460 gold) [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the conjuration staff "Ilajil" {rF+ Str+3 Conj Air} (5090 gold) [staff of conjuration] rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +5 robe of Renut {Int+3 Dex+2 Slay+2} (5180 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the earth staff of the Eternal Warrior {^Drain Fly rN+++ SInv Earth} (5370 gold) [staff of earth] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. the +1 sling of Conversion {chaos, Int+4} (2310 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Ighiojai {rElec rF+ rCorr} (4100 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +2 sling "Hydrabane" {freeze, rCorr Str-5 Int+8} (3160 gold) rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +10 dagger of the Manifold Artisans {flame, Int+4} (6900 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the riddle talisman of Discretion {rPois rC+++ Str-4 Dex-4} (13560 gold) [riddle talisman] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). the +2 robe "Qyacey" {rElec SInv} (2910 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the earth staff of the Wheel {rF+ rCorr Earth Alch} (5020 gold) [staff of earth] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the wellspring talisman of Mirth {Str+4} (3890 gold) [wellspring talisman] Str+4: It affects your strength (+4). the conjuration staff of Dishonour {Int+3 Conj} (3830 gold) [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. the eel talisman of Jadd {MP+8} (6600 gold) [eel talisman] MP+8: It affects your magic capacity (+8). the earth staff of the Piercing Gods {rCorr Earth} (3760 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. the air staff of Upheaval {rElec Str+5 Dex+4 Tloc Air} (5650 gold) [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the storm talisman "Poshioje" {+Blink Will+ Str+4} (19060 gold) [storm talisman] +Blink: It lets you blink. Will+: It increases your willpower. Str+4: It affects your strength (+4). the +2 robe "Bopiraus" {Harm Int+6} (3050 gold) Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +3 pair of gloves of the Devil {Fly rElec Dex-2} (3140 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +6 hand axe of Courage {speed, Str+6} (5860 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. (0, 0, D:4) a +0 short sword of draining (11, 1, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (11, 3, D:4) a +0 giant spiked club an ogre skeleton (12, 0, D:4) a +0 dagger a +0 robe (13, -8, D:4) a +0 flail (13, -5, D:4) a +0 trident (20, -2, D:4) a hound skeleton (24, 18, D:4) a +0 ring mail (32, -30, D:4) a +0 robe (35, -4, D:4) a hobgoblin corpse (skeletalised by now) (36, -20, D:4) a +0 whip (36, -16, D:4) a +0 flail (36, 9, D:4) a quokka corpse (skeletalised by now) (41, -10, D:4) a +0 ring mail (47, 8, D:4) a +0 short sword a +0 leather armour a +0 leather armour (48, -17, D:4) a +0 dagger a stone a kobold skeleton (50, 1, D:4) a +0 pair of gloves Level 5 of the Dungeon (4, -37, D:5) an adder corpse (skeletalised by now) (5, -37, D:5) an adder corpse (skeletalised by now) (5, -12, D:5) a +0 quarterstaff (5, 14, D:5) a +0 ring mail (21, 21, D:5) a +0 flail of holy wrath a +0 scale mail (37, -17, D:5) a +0 dagger (37, 4, D:5) an adder skeleton (38, -7, D:5) a +0 ring mail (40, 6, D:5) a +0 sling (48, -36, D:5) a howler monkey corpse (skeletalised by now) (50, -11, D:5) a black bear skeleton a quokka skeleton Level 6 of the Dungeon [Shop] Coepem's Antique Weapon Shoppe a +2 whip of holy wrath (478 gold) a +0 club (14 gold) a +0 dagger of venom (127 gold) a +0 dagger (58 gold) a +0 dagger (58 gold) a +0 scimitar (174 gold) a +5 antimagic arbalest (1435 gold) (2, -1, D:6) a +0 whip (2, 3, D:6) a +0 club a kobold skeleton (2, 6, D:6) a +0 short sword a +0 whip a kobold skeleton (2, 8, D:6) a +0 leather armour (3, 5, D:6) a +0 short sword of holy wrath 4 stones a kobold skeleton (4, 2, D:6) a +0 short sword a kobold skeleton (6, 42, D:6) a +2 dire flail of draining a +0 robe (7, 42, D:6) a +1 halberd a +0 robe (11, 18, D:6) an adder skeleton (11, 51, D:6) a +0 mace a +0 leather armour an orc skeleton (17, 45, D:6) a parchment of Anguish (20, 49, D:6) a +2 great sword a +0 robe a +3 war axe of freezing a +0 robe (38, 23, D:6) a parchment of Construct Spike Launcher (42, 39, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a scroll of fog (1, -11, D:7) a +0 whip (1, -10, D:7) a +0 robe (2, -12, D:7) a +0 dagger a kobold corpse (skeletalised by now) (2, -10, D:7) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (3, -14, D:7) a +0 dagger (4, -15, D:7) a +0 short sword (4, -12, D:7) a +4 hand axe a +0 scale mail (4, -8, D:7) a +0 club an orc corpse (skeletalised by now) (5, -15, D:7) a +0 short sword (10, -17, D:7) a +0 spear a gnoll corpse (skeletalised by now) (11, 22, D:7) a spore talisman (19, -1, D:7) a +0 sling (22, 16, D:7) a staff of alchemy