JeonWooRyeong Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 6, D:1) a +0 chain mail (12, 8, D:1) a +0 short sword (12, 9, D:1) a +0 shortbow (27, 22, D:1) a ball python corpse (skeletalised by now) (41, -25, D:1) a +0 whip (42, 2, D:1) a jackal skeleton a ball python skeleton (42, 3, D:1) a jackal skeleton (52, -3, D:1) a +0 club a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (4, -24, D:2) a staff of fire (9, 10, D:2) a frilled lizard corpse (skeletalised by now) (17, -4, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -21, D:2) a quokka skeleton (26, -7, D:2) a bat corpse (skeletalised by now) (38, -29, D:2) a ball python skeleton (49, 1, D:2) a ball python corpse (skeletalised by now) (54, 5, D:2) a bat corpse (skeletalised by now) (62, -45, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Daxuits's Weapon Shop a +0 quarterstaff (55 gold) a +0 flail (38 gold) a +0 club (5 gold) a +0 sling (16 gold) 2 atropa-tipped darts (19 gold) the +7 halberd of the Establishment {venom, Will+} (576 gold) Will+: It increases your willpower. It cannot be enchanted further. a +0 mace (33 gold) the +4 broad axe of Watchfulness {flame, Str+5} (590 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} (880 gold) It cannot be enchanted further. (3, -13, D:3) a +0 club (5, -19, D:3) a jackal skeleton (30, -31, D:3) a jackal corpse (skeletalised by now) (43, -8, D:3) a +0 whip (45, -32, D:3) a +0 scale mail (46, -13, D:3) a +0 short sword 2 stones (56, -9, D:3) a +0 spear (59, -14, D:3) a +0 dagger an adder corpse (skeletalised by now) (60, -8, D:3) a human corpse (skeletalised by now) Level 4 of the Dungeon (0, 10, D:4) a hound skeleton (8, 1, D:4) a ball python skeleton (8, 16, D:4) a hobgoblin corpse (skeletalised by now) (17, -14, D:4) a scarab talisman (18, -1, D:4) a +0 club (24, 2, D:4) a +0 spear (32, 17, D:4) a +0 short sword (33, 23, D:4) a parchment of Malign Gateway (39, 15, D:4) a +0 club (48, 11, D:4) a hound skeleton (49, 11, D:4) a +0 sling a kobold skeleton (51, 9, D:4) a +0 club (58, -15, D:4) a +0 short sword Level 5 of the Dungeon (9, 7, D:5) a +0 chain mail (9, 19, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (10, 30, D:5) a ring of resist corrosion (14, -20, D:5) a +0 ring mail (21, 40, D:5) a black bear skeleton (24, 17, D:5) a scorpion corpse (29, 23, D:5) a +0 scythe a +0 robe (29, 35, D:5) a +0 scythe a +0 robe a gnoll corpse (36, 24, D:5) a +0 mace (55, -6, D:5) an iguana corpse (skeletalised by now) (55, 4, D:5) a +0 dagger