Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 4553817730566781284 3 Jergal the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Apr 14, 2025. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (77 turns). Jergal the Grave Robber (Mummy Necromancer) Turns: 77, Time: 00:00:20 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 2/4 EV: 11 Int: 14 God: Gold: 29 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting - Level 4.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal bites you but does no damage. Your soul wisp touches the jackal. The jackal stops to sniff the ground. You hit the jackal. The jackal is severely wounded. The jackal closely misses your soul wisp. The goblin hits your soul wisp with a +0 dagger. The jackal bites you but does no damage. Your soul wisp barely misses the jackal. The jackal closely misses your soul wisp. You miss the jackal. The jackal is severely wounded. The jackal bites you. The goblin hits your soul wisp with a +0 dagger. The jackal barely misses your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. You miss the jackal. The jackal is severely wounded. The goblin hits your soul wisp with a +0 dagger. Your soul wisp returns to where it belongs. The jackal is no longer weakened. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, chance to affect: 66%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal barely misses you. Your soul wisp touches the jackal. The jackal dies! Your Spellcasting skill increases to level 3! Unknown command. You swap places. Your soul wisp closely misses the goblin. You closely miss the goblin. The goblin hits you with a +0 dagger. You die... ########## #........#### +..........># #............ #............ ###.........#.# #........[..#.# ## ########.†........##.. #.###.#.#@g#.†............ #.#.#.#.#*Sh..######...#. #<############ #.#... #.#.# #h.... #.# #.# ##.#.# ## ## #.gS. ###.#. ##..... #...#.# You could see a jackal, a goblin (ally target), a ball python and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jergal the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 77 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, nicolae_kite_square_tiling_tiny Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Soul Splinter || 3 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 0 | 32 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 0 | 32 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 76 daAuts