Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 8479078122687456348 38 Jun0613 the Grave Robber (level 3, 0/25 HPs) Began as a Mummy Necromancer on June 21, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1177 turns). Jun0613 the Grave Robber (Mummy Necromancer) Turns: 1177, Time: 00:01:10 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 25% Magic: 1/7 EV: 11 Int: 16 God: Gold: 18 SH: 0 Dex: 12 Spells: 2/8 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 2 throwing nets Armour b - a +0 robe (worn) d - a +2 ring mail of poison resistance Skills: + Level 0.7 Fighting + Level 0.6 Armour - Level 2.0 Dodging + Level 1.9 Stealth + Level 3.2 Spellcasting + Level 4.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 92% N/A 3% 1 b - Grave Claw Necr 46% 2d10 4% 2 c - Vampiric Draining Necr 23% 2d7 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 23% N/A 32% 4 Curse of Agony Necr 23% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The goblin is heavily wounded. The goblin completely misses you. The jackal completely misses you. The jackal bites you but does no damage. The jackal closely misses you. Your soul wisp barely misses the jackal. You hit the goblin. You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal closely misses you. Your soul wisp completely misses the jackal. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal You feel a surge of power! You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. Casting: Vampiric Draining (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal You feel a surge of power! You draw life force from the jackal. You kill the jackal! You feel life coursing into your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your soul wisp completely misses the jackal. You closely miss the jackal. The jackal barely misses you. The jackal bites you. You die... ##### #...# ♣*@†♣ #..hh)..# #.<.♣.>.# #... ...# ##♣. .♣## #. .# ## ## You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) A bat (D:1) A goblin (D:2) A kobold (D:2) 3 rats (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 2 giant cockroaches (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A rat (D:1) 11 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jun0613 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 219 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1117 | D:2 | Reached XP level 3. HP: 5/25 MP: 4/7 1129 | D:1 | Learned a level 2 spell: Grave Claw 1133 | D:1 | Learned a level 3 spell: Vampiric Draining 1177 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_petra, grunt_ministairs_7, minmay_hedge_maze, minmay_hexomino_f4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | 2 | 2.0 Fighting | | 0.7 Armour | | 0.6 Stealth | | 1.9 Necromancy | | 4.1 Action || total ---------------------------++------- Melee: Dagger || 86 Cast: Soul Splinter || 22 Vampiric Draining || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 62 Dodge: Dodged || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1177 | 1127 | 50 | 0 | 897 | 2 | 588.5 | Dungeon | 1177 | 1127 | 50 | 0 | 897 | 2 | 588.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1121 daAuts D:2: 55 daAuts