Jun0613 Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 11, D:1) a +0 dire flail (7, 5, D:1) a +0 sling (10, -8, D:1) a hobgoblin corpse (skeletalised by now) (14, 10, D:1) a rat skeleton (15, 4, D:1) a quokka corpse (skeletalised by now) (19, -16, D:1) a +0 robe (28, -12, D:1) a ball python corpse (skeletalised by now) (29, 12, D:1) a hobgoblin skeleton (39, -13, D:1) a +0 mace (41, -11, D:1) a ball python corpse (skeletalised by now) (42, 2, D:1) a rat corpse (skeletalised by now) (42, 3, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (5, 27, D:2) a ring of positive energy (6, 31, D:2) a quokka corpse (skeletalised by now) (7, 45, D:2) a jackal corpse (skeletalised by now) (7, 49, D:2) a jackal corpse (skeletalised by now) (14, -12, D:2) a +0 leather armour (15, 38, D:2) a +0 quarterstaff (16, -2, D:2) a bat corpse (skeletalised by now) (16, 15, D:2) a frilled lizard skeleton (20, -9, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, 32, D:2) a +0 dagger (50, -6, D:2) a +0 robe (50, 36, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (5, -1, D:3) a poisoned dart (8, 8, D:3) an adder corpse (12, 10, D:3) a +0 club