Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-541-g8bf3021b3d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3867376020617345768, deterministic pregen: 1 Version history: Game started: 0.33-a0-533-g9d6bf4ca7f 0.33-a0-541-g8bf3021b3d Command line: /usr/games/crawl-git-8bf3021b3d -name Junissy -rc /dgldir/rcfiles/crawl-git/Junissy.rc -macro /dgldir/rcfiles/crawl-git/Junissy.macro -morgue /dgldir/morgue/Junissy/ -webtiles-socket /crawl-master/webserver/sockets/Junissy:2024-12-06.04:33:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-8bf3021b3d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5c28ec939ace]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8bf3021b3d(_Z13do_crash_dumpv+0x43a) [0x5c28ec947c1a]: do_crash_dump() /usr/games/crawl-git-8bf3021b3d(_Z20crash_signal_handleri+0x1fa) [0x5c28ec939faa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7448c58e8320]: /usr/games/crawl-git-8bf3021b3d(_ZNK7monster8get_enchE12enchant_typeS0_+0x10) [0x5c28ecd052d0]: monster::get_ench(enchant_type, enchant_type) const /usr/games/crawl-git-8bf3021b3d(_Z18handle_searing_rayR5actori+0x21c) [0x5c28ecee312c]: handle_searing_ray(actor&, int) /usr/games/crawl-git-8bf3021b3d(_Z23start_channelling_spell10spell_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x75) [0x5c28eced2e15]: start_channelling_spell(spell_type, std::__cxx11::basic_string, std::allocator >, bool) /usr/games/crawl-git-8bf3021b3d(_Z16cast_searing_rayR5actoriR4boltb+0x2cc) [0x5c28ecee8c6c]: cast_searing_ray(actor&, int, bolt&, bool) /usr/games/crawl-git-8bf3021b3d(_Z11your_spells10spell_typeibPK8item_defP4distb+0x258c) [0x5c28eced74bc]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z12cast_a_spellb10spell_typeP4distb+0x3c9) [0x5c28eced8369]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z17do_cast_spell_cmdb+0x1a) [0x5c28eced8dba]: do_cast_spell_cmd(bool) /usr/games/crawl-git-8bf3021b3d(+0xc32a2a) [0x5c28ed0bea2a]: /usr/games/crawl-git-8bf3021b3d(+0xc33535) [0x5c28ed0bf535]: /usr/games/crawl-git-8bf3021b3d(main+0x1f7) [0x5c28ec872257]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7448c58cd1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7448c58cd28b]: /usr/games/crawl-git-8bf3021b3d(_start+0x25) [0x5c28ec872c75]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007448c59b37a7 in __GI___wait4 (pid=2774162, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007448c59b37a7 in __GI___wait4 (pid=2774162, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005c28ec93a17c in call_gdb (file=0x7448c5aa74e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2768742\000\000\000\000\000" #2 0x00005c28ec947c38 in do_crash_dump () at dbg-asrt.cc:692 t = 1733459692 dir = "/dgldir/morgue/Junissy/" name = "/dgldir/morgue/Junissy/crash-Junissy-20241206-043452.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7448c5aa74e0 <_IO_2_1_stderr_> #3 0x00005c28ec939faa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005c28ecd052d0 in std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_begin (this=) at /usr/include/c++/13/bits/stl_tree.h:747 No locals. #6 std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find (__k=, this=) at /usr/include/c++/13/bits/stl_tree.h:2545 __j = __j = #7 std::map, std::allocator > >::find (__x=, this=) at /usr/include/c++/13/bits/stl_map.h:1245 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 5 Level id: Lair:5 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 14 Level vaults: guppyfry_lair_end_dragon layout_cave_pods grunt_forest_small_clearing_treed grunt_megastairs_5 infiniplex_staircase_pool uniq_rupert Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Being near the torpor snail leaves you feeling lethargic. The wall freezes the wolf. The wolf bites you. Unknown command. You barely miss the wolf. The wolf is almost dead. The wall freezes the wolf! The wall freezes the wolf. You kill the wolf! Vehumet accepts your kill. You feel your power returning. The wolf bites you but does no damage. The wolf closely misses you. You barely miss the wolf. The wolf is moderately wounded. You feel yourself speed up. The wolf misses you. The wolf bites you but does no damage. Being near the torpor snail leaves you feeling lethargic. The wolf closely misses you. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (moderately wounded, 72% to hit) You feel a surge of power! The searing ray hits the wolf. The wolf is heavily wounded. (Press . to maintain the ray.) The frozen ramparts melt away. The wolf barely misses you. The wolf bites you but does no damage. The wolf closely misses you. The searing ray hits the wolf! The wolf is severely wounded. The wolf bites you but does no damage. The wolf completely misses you. The searing ray hits the wolf. You kill the wolf! Vehumet accepts your kill. Unknown command. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The walls around you are covered in ice. You stop channelling your searing ray. The wall freezes the torpor snail!! The torpor snail bites you but does no damage. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (moderately wounded, 100% to hit) You feel a surge of power! The searing ray hits the torpor snail! The torpor snail is heavily wounded. (Press . to maintain the ray.) The wall freezes the torpor snail. The torpor snail bites you! The searing ray hits the torpor snail but does no damage. The torpor snail is heavily wounded. The komodo dragon hisses angrily. The wall freezes the torpor snail! The torpor snail barely misses you. The searing ray hits the torpor snail. The torpor snail is severely wounded. The wall freezes the torpor snail. The torpor snail misses you. The wall freezes the komodo dragon but does no damage. The searing ray hits the torpor snail. The torpor snail is almost dead. You finish channelling your searing ray. The wall freezes the komodo dragon! The wall freezes the torpor snail! You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is heavily wounded. You feel yourself speed up. The wall freezes the komodo dragon but does no damage. The wall freezes the komodo dragon. The komodo dragon bites you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You start resting. The frozen ramparts melt away. You start resting. A basilisk comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The basilisk hisses angrily. Your icy armour starts to melt. Your fulminant prism crackles loudly. The basilisk bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the basilisk! The basilisk is moderately wounded. You hear a roar! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow misses the basilisk. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow hits the basilisk! The basilisk is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (severely wounded, 72% to hit) You feel a surge of power! The stone arrow hits the basilisk!! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. You start resting. Your icy armour evaporates. You start resting. Snorg the Insatiable comes into view. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Snorg There is a stone staircase leading up here. A water moccasin comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 63% to hit) You feel a surge of power! The stone arrow hits the water moccasin!! The water moccasin is almost dead. The water moccasin hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) You feel a surge of power! The stone arrow hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. This spell is mildly dangerous to cast. Vehumet grants you knowledge of Fireball. You start memorising the spell. You continue memorising. x5 You finish memorising. You add the spell Fireball to your library. Spell assigned to 'j'. Okay, then. Magic restored. There is a stone staircase leading down here. A rime drake comes into view. A polar bear comes into view. The rime drake hisses angrily. A water moccasin comes into view. The rime drake breathes ice at you. The icy flash freeze is repelled. The water moccasin hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the rime drake!! The rime drake is severely wounded. The fireball engulfs the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You hear an angry hiss. A komodo dragon comes into view. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A polar bear comes into view. x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (87% to hit) You feel a surge of power! The searing ray hits the rime drake! The rime drake is almost dead. The searing ray hits the komodo dragon. The komodo dragon is lightly wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the rime drake! You kill the rime drake! Vehumet accepts your kill. The searing ray hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon hisses menacingly. Your fulminant prism explodes! The blast of energy engulfs the polar bear!! The polar bear is heavily wounded. The blast of energy engulfs the komodo dragon!! The komodo dragon is severely wounded. The blast of energy engulfs the polar bear!! The polar bear is heavily wounded. You hear an angry hiss. You hear a bellow! Unknown command. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! You stop channelling your searing ray. A komodo dragon comes into view. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear barely misses you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The komodo dragon hisses angrily. The polar bear bites you! The polar bear claws you but does no damage. The polar bear barely misses you. Your fulminant prism crackles loudly. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Okay, then. Your icy armour cracks and falls away as you move. Your fulminant prism explodes! The blast of energy engulfs the polar bear!!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the polar bear!!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the polar bear!!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a bellow! x3 Your Fire Magic skill increases to level 1! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, 84% to hit) You feel a surge of power! The stone arrow misses the komodo dragon. A rime drake comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rime drake (72% to hit) You feel a surge of power! The stone arrow hits the rime drake! The rime drake is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rime drake (heavily wounded, 72% to hit) You feel a surge of power! The stone arrow hits the rime drake!! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. Your Fire Magic skill increases to level 2! You start resting. HP restored. You start resting. Magic restored. W - a wand of paralysis (5) A polar bear comes into view. A polar bear comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The polar bear resists. The wall freezes the polar bear. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The polar bear resists. The wall freezes the polar bear. Unknown command. The polar bear resists. The wall freezes the polar bear. You closely miss the polar bear. The polar bear is lightly wounded. The polar bear resists. The wall freezes the polar bear. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear barely misses you. The polar bear resists. The wall freezes the polar bear. The polar bear bites you but does no damage. The polar bear barely misses you. The polar bear claws you but does no damage. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (moderately wounded, 87% to hit) You feel a surge of power! The searing ray hits the polar bear. The polar bear is moderately wounded. (Press . to maintain the ray.) The polar bear resists. The wall freezes the polar bear. The polar bear bites you! The polar bear claws you but does no damage. x2 The searing ray hits the polar bear! The polar bear is severely wounded. The wall freezes the polar bear but does no damage. The polar bear closely misses you. The polar bear misses you. The polar bear closely misses you. The searing ray hits the polar bear. The polar bear is severely wounded. The polar bear resists. The wall freezes the polar bear. The polar bear goes berserk! The searing ray misses the polar bear. You finish channelling your searing ray. The wall freezes the polar bear but does no damage. The polar bear barely misses you. The polar bear claws you but does no damage. x2 The polar bear resists. The wall freezes the polar bear. The polar bear bites you! The polar bear barely misses you. The polar bear closely misses you. The wall freezes the polar bear but does no damage. The polar bear bites you! The polar bear claws you but does no damage. The polar bear misses you. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (almost dead, berserk, 84% to hit) You feel a surge of power! The stone arrow hits the polar bear!! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. You start resting. The frozen ramparts melt away. You start resting. Magic restored. You start resting. Your icy armour starts to melt. You start resting. Your icy armour evaporates. You start resting. HP restored. Found 16 gold pieces. You now have 1081 gold pieces (gained 16). Found a stone staircase leading down. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. A komodo dragon comes into view. You feel yourself speed up. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the komodo dragon but does no damage. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! The komodo dragon is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Being near the torpor snail leaves you feeling lethargic. The torpor snail bites you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (100% to hit) You feel a surge of power! The stone arrow hits the torpor snail!! The torpor snail is moderately wounded. The torpor snail bites you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (moderately wounded, 100% to hit) You feel a surge of power! The stone arrow hits the torpor snail! The torpor snail is severely wounded. The torpor snail bites you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (severely wounded, 100% to hit) You feel a surge of power! The stone arrow hits the torpor snail! The torpor snail is almost dead. The torpor snail barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (almost dead, 100% to hit) You feel a surge of power! The stone arrow hits the torpor snail!! You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You see here a torpor snail corpse. You now have 1099 gold pieces (gained 18). As you read the scroll of identify, it crumbles to dust. I - a scroll of brand weapon As you read the scroll of identify, it crumbles to dust. L - 2 scrolls of fear As you read the scroll of identify, it crumbles to dust. N - 2 scrolls of enchant armour As you read the scroll of identify, it crumbles to dust. O - a scroll of blinking As you read the scroll of identify, it crumbles to dust. V - a scroll of silence As you read the scroll of enchant armour, it crumbles to dust. Your +0 steam dragon scales glow green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 steam dragon scales glow green for a moment. As you read the scroll of identify, it crumbles to dust. t - 2 potions of brilliance As you read the scroll of identify, it crumbles to dust. D - 3 potions of mutation As you read the scroll of identify, it crumbles to dust. F - 2 potions of resistance As you read the scroll of identify, it crumbles to dust. H - a potion of experience Okay, then. Okay, then. You feel more experienced! Your Fighting skill increases to level 9! Your Dodging skill gained 2 levels and is now at level 4! Your Fire Magic skill gained 2 levels and is now at level 4! You have reached level 14! Okay, then. Level annotation: Snorg Welcome back, Junissy the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Magic restored. HP restored. A yak comes into view. The yak bellows! You hear a bellow! x2 Cast which spell? (? or * to list) Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (87% to hit) You feel a surge of power! The stone arrow hits the yak! The yak is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 87% to hit) You feel a surge of power! The stone arrow hits the yak!! The yak is almost dead. You hear a bellow! A yak comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, 87% to hit) You feel a surge of power! The stone arrow hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (87% to hit) You feel a surge of power! The stone arrow hits the yak! The yak is moderately wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 87% to hit) You feel a surge of power! The stone arrow misses the yak. A yak comes into view. x3 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 87% to hit) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The wall freezes the yak but does no damage. The yak misses you. The wall freezes the yak. Your fulminant prism crackles loudly. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the yak. x2 The wall freezes the yak! The yak closely misses you. The wall freezes the yak. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. Your Fire Magic skill increases to level 5! Unknown command. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The wall freezes the yak. x3; The yak barely misses you. Unknown command. Unknown command. You hit the yak but do no damage. The yak is severely wounded. The wall freezes the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. The wall freezes the yak! Your fulminant prism crackles loudly. Unknown command. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. Your fulminant prism explodes! Unknown command. You start resting. The frozen ramparts melt away. You start resting. Your icy armour starts to melt. Your icy armour cracks and falls away as you move. You see here a yak corpse. You pick up Great Wizards, Vol. II and begin reading... You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and Eringya's Noxious Bog to your library. Okay, then. Found 5 stones. You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Canine Familiar and Eringya's Surprising Crocodile to your library. A polar bear is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the polar bear. The polar bear is lightly wounded. The polar bear growls angrily. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (lightly wounded, 84% to hit) You feel a surge of power! The stone arrow hits the polar bear! The polar bear is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow misses the polar bear. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a polar bear (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow hits the polar bear!! You kill the polar bear! Vehumet accepts your kill. D - 4 potions of mutation (gained 1) A komodo dragon comes into view. The komodo dragon hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! The komodo dragon is heavily wounded. The komodo dragon hisses menacingly. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! The komodo dragon is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, 84% to hit) You feel a surge of power! The stone arrow hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Magic restored. Found a ring mail. Found a ring mail. You now have 1115 gold pieces (gained 16). H - a scroll labelled NEGOTZ NAWK Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Snorg!! Snorg is moderately wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Snorg!!! Snorg is severely wounded. You hear a roar! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Snorg bites your fulminant prism! Snorg claws your fulminant prism! x2 Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Snorg bites your fulminant prism. Snorg claws your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs Snorg! Snorg is severely wounded. The blast of energy engulfs your fulminant prism! Your fulminant prism is heavily damaged. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Snorg!!! You kill Snorg! Vehumet accepts your kill. You feel your power returning. The troll leather armour {Snorg} is intact enough to wear. Unknown command. Things that are here: a +2 troll leather armour {Snorg}; the troll corpse of Snorg There is a stone staircase leading up, spattered with blood here. You see here a wolf skeleton. You see here a basilisk skeleton. You see here a dream sheep skeleton. Found a stone staircase leading down. A six-headed hydra comes into view. You see here a scroll of enchant weapon. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (ally target, 100% to hit) You feel a surge of power! The magic dart hits the six-headed hydra! The six-headed hydra is lightly wounded. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (lightly wounded, ally target, 92% to hit) You feel a surge of power! The stone arrow misses the six-headed hydra. Your fulminant prism explodes! The blast of energy engulfs the six-headed hydra!!! The six-headed hydra is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (severely wounded, 92% to hit) You feel a surge of power! The stone arrow misses the six-headed hydra. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a six-headed hydra (severely wounded, 92% to hit) You feel a surge of power! The stone arrow hits the six-headed hydra!! You kill the six-headed hydra! Vehumet accepts your kill. You feel your power returning. e - 7 scrolls of enchant weapon (gained 1) You open the door. Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. There is an open door here. There is a viscous altar of Jiyva here. There is an open door here. A malevolent force fills the Lair of Beasts... You fall into a shaft and drop 1 floor! Welcome back, Junissy the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. 2 yaks come into view. The yak bellows! A yak comes into view. The yak moves out of view. An elephant comes into view. A yak comes into view. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The elephant trumpets! The yak bellows! x2; You hear a bellow! You hear a trumpeting! You hear a croak. A cane toad comes into view. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. An elephant comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the cane toad!! The cane toad is almost dead. The blast of energy engulfs the elephant!!! The elephant is severely wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. A yak comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The yak gores your fulminant prism. Your fulminant prism crackles loudly. The wall freezes the yak! The yak gores you. The yak gores your fulminant prism. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The yak gores your fulminant prism! An elephant comes into view. The wall freezes the yak! The yak closely misses you. The yak gores your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the cane toad!!! You kill the cane toad! Vehumet accepts your kill. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. The blast of energy engulfs the elephant!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak! The yak is almost dead. The blast of energy engulfs the fungus!!! The fungus begins to die. The fungus is moderately damaged. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. You hear a bellow! x2 Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! An elephant comes into view. The yak gores your fulminant prism but does no damage. Your fulminant prism crackles loudly. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A nearby fungus withers and dies. The yak gores your fulminant prism! The torpor snail bites your fulminant prism! An elephant comes into view. The elephant tramples your fulminant prism but does no damage. The elephant trunk-slaps your fulminant prism. The yak gores your fulminant prism! A cane toad comes into view. The yak gores your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the torpor snail!! The torpor snail is heavily wounded. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the elephant!!! The elephant is severely wounded. The blast of energy engulfs the elephant! The elephant is moderately wounded. The blast of energy engulfs your fulminant prism!!! Your fulminant prism detonates feebly. You hear a bellow! You hear a shout! Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The wall freezes the elephant. The torpor snail bites your fulminant prism. The wall freezes the elephant but does no damage. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits your fulminant prism. Your fulminant prism is moderately damaged. The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the elephant. The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The elephant collides with your fulminant prism! Your fulminant prism is severely damaged. The elephant is moderately wounded. The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the elephant!! The elephant is almost dead. The elephant is knocked back by the mystic blast. The torpor snail briefly extends its eye-stalks. The torpor snail bites your fulminant prism! Your fulminant prism detonates feebly. The wall freezes the elephant! The wall freezes the elephant. You kill the elephant! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The wall freezes the elephant. The elephant tramples you but does no damage. The elephant barely misses you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (100% to hit) You feel a surge of power! The searing ray hits the elephant! The elephant is severely wounded. The searing ray hits the elephant! The elephant is lightly wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-533-g9d6bf4ca7f 0.33-a0-541-g8bf3021b3d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Junissy] Species: Deep Elf Job: Conjurer HP: 85/86; mods: 0/0 MP: 10/34; mod: 0 Stats: 4 (4) 35 (35) 13 (13) Position: (73, 59), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 9 | 3283 | 102/743 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 17 | 4 | 464 | 111/177 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 16 | 14 | 3838 | 494/535 Conjurations | X | 1 | 16 | 16 | 6832 | 526/883 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 8 | 1513 | 0/379 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 2 | 34 | 5 | 813 | 183/252 Ice Magic | X | 0 | 0 | 8 | 1513 | 0/379 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 4 | 420 | 0/210 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #3: 1 #20: 365 #147: 14 Attributes: #12: 1148 #13: 33 #23: 8067 #24: 1328036971 #35: 258 #49: 1383 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: staff of conjuration eq slot #1, inv slot #43: scarf of repulsion eq slot #2, inv slot #7: +0 helmet eq slot #3, inv slot #6: +1 pair of gloves eq slot #4, inv slot #44: +1 pair of boots eq slot #6, inv slot #18: +2 steam dragon scales eq slot #7, inv slot #26: +6 ring of intelligence eq slot #8, inv slot #22: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....# ..... .....# # .....##. #...Y.## #.....### #FYwY.†P# #..*.Y..# ###..#@.#### #......#.## ###.......# #......## #......# #......# #........# ###.###P## ### ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>