KIMRO Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -14, D:1) a +0 short sword (2, -12, D:1) a frilled lizard corpse (skeletalised by now) (6, -15, D:1) a +0 chain mail (9, 10, D:1) a +0 robe (12, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -16, D:1) a bat skeleton (14, -15, D:1) a bat skeleton (15, 2, D:1) a hobgoblin skeleton (21, 13, D:1) a +0 mace (21, 18, D:1) a +0 robe (31, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, -3, D:1) a +0 leather armour (33, 5, D:1) a +0 club 2 stones a kobold skeleton (33, 13, D:1) a bat skeleton (37, -2, D:1) a hobgoblin skeleton (37, -1, D:1) a +0 short sword a kobold skeleton (37, 13, D:1) a +0 robe (45, -1, D:1) a rat corpse (skeletalised by now) (46, -1, D:1) a +0 whip a kobold corpse (skeletalised by now) (52, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -24, D:2) a +0 sling a +0 dagger (7, -13, D:2) a +0 dagger a kobold skeleton (10, -23, D:2) a +0 leather armour (11, -13, D:2) a +0 short sword a kobold skeleton (12, -4, D:2) a +0 pair of gloves (13, -34, D:2) a rat corpse (skeletalised by now) (13, -4, D:2) a +0 hand axe (15, -36, D:2) a +0 dagger (24, -16, D:2) a +0 dagger (27, -49, D:2) a +0 robe (34, -61, D:2) a +0 club (36, -62, D:2) a hobgoblin corpse (skeletalised by now) (46, -25, D:2) a hobgoblin skeleton (47, -34, D:2) a +0 club a kobold corpse (skeletalised by now) (47, -30, D:2) a +0 whip (49, -52, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iduughumn's Weapon Emporium a +0 rapier (60 gold) a +0 trident (38 gold) a +0 spear (33 gold) a +0 dagger (22 gold) the +2 dagger "Qutheo" {antimagic, rPois Will+ Int+3 Dex-2} (383 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +1 shortbow "Asewn" {freeze, rN++ Dex+3} (376 gold) rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 heavy triple crossbow (528 gold) a +0 flail (38 gold) a +0 whip (27 gold) (0, 0, D:3) a +0 leather armour (0, 9, D:3) a hobgoblin corpse (skeletalised by now) (5, -15, D:3) a +0 short sword a jackal skeleton a jackal skeleton (5, 1, D:3) a +0 whip (8, 1, D:3) a +0 leather armour (15, 9, D:3) a -1 spear (15, 11, D:3) a -3 spear (17, 9, D:3) a -3 falchion (17, 11, D:3) a -1 hand axe (28, 13, D:3) a +0 helmet (31, 12, D:3) a frilled lizard corpse (skeletalised by now) (41, 9, D:3) a +0 dagger a +0 robe (42, 6, D:3) a +0 dagger an orc corpse (skeletalised by now) (42, 7, D:3) a +0 hand axe (42, 9, D:3) a +0 short sword (43, -12, D:3) a +0 dagger (43, 7, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, 9, D:3) a hobgoblin corpse (skeletalised by now) (50, -12, D:3) a frilled lizard skeleton (55, 4, D:3) a rat skeleton Level 4 of the Dungeon (2, 26, D:4) an inkwell talisman (10, -21, D:4) a +0 ring mail (10, -17, D:4) a +0 dagger (26, 0, D:4) a +0 ring mail (37, -17, D:4) a +0 ring mail Level 1 of the Abyss