KIMRO Level 1 of the Dungeon (7, 3, D:1) a ball python skeleton (9, 13, D:1) a +0 helmet of light (15, 40, D:1) a +0 plate armour (16, 39, D:1) a +0 short sword (18, -2, D:1) a rat corpse (skeletalised by now) (18, 39, D:1) a bat corpse (skeletalised by now) (19, 40, D:1) a +0 sling (27, -2, D:1) a kobold corpse (skeletalised by now) (31, 27, D:1) a rat corpse (skeletalised by now) (33, -14, D:1) a +0 pair of boots (44, 5, D:1) a +0 mace (49, 14, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (51, 14, D:1) a +0 spear (61, -6, D:1) a +0 club (61, 1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (6, -1, D:2) a +0 dagger (12, -5, D:2) a +0 dagger a goblin corpse (12, 0, D:2) a rat corpse (13, -11, D:2) a rat corpse (34, -8, D:2) a +0 morningstar (41, -6, D:2) an adder corpse (50, 9, D:2) a hobgoblin corpse (59, 14, D:2) a dart slug corpse